So my wife gave me a PS3 slim 320GB with Move and Gran Turismo 5 for Christmas (lucky me!).
This is my first "hd"-console, had Wii since launch.
There's a lot of cool stuff, but one thing that is really bothering me: Tearing.
For those of you who don't know what tearing is:
Screen tearing is a visual artifact in video where information from two or more different frames is shown in a display device in a single screen draw. http://en.wikipedia.org/wiki/Screen_tearing
So far I've noticed it in Gran Turismo 5 while driving, which is super annoying even at high speed. I also downloaded the Turtles in Time remake on PSN, and it has insane amounts of tearing! Better graphics don't mean a thing, the tearing makes it completely unenjoyable, I'd much rather play the SNES version...
Then yesterday I tried the Move edition demo of Heavy Rain. Again, lots of tearing, especially in the Crime Scene chapter.
I've googled around a bit and this seems to be super-common in PS3 games, how can you all stand it? It's like playing PC games on a computer that is too slow so you have to disable v-sync. The whole point of a console is to not have this hassle.
Btw, I have never seen tearing in single Wii game, ever. Nor has it ever bothered me on PS1, PS2, Dreamcast, SNES, NES, etc.
Why is this suddenly OK on an "HD" console? It completely ruins immersion for me when I feel like the screen is splitting in half.
(Also: GT5s load times are ridiculous, 20 seconds to get to a damn menu screen, when the game is installed on the hard drive? WTF? Can't they code?)