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Forums - Nintendo - The Last Story Press Conference Thread (It Starts At 12:00 AM)

dahuman said:
Boutros said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
 

Why wouldn't people be waiting for the next FF when you guys are craving JRPG so much,  some of you have fallen in love over a game none of you have played, know the story or read one review about.

I actually feel bad for the game because people are expecting a masterpiece out of an new IP. 

Because the latest FF games have ranged from bad to mediocre.


You just described JRPG's period. It's an old and boring genre that people are craving a new direction, And I still haven't seen the game that's going to change people's mind.

Seeing TLS, the first game that came to mind http://www.youtube.com/watch?v=D3UC0hIJSxw&feature=related

This is why The Last Story is special. The battle system is the most innovative in JRPG gaming since Final Fantasy IV on the SNES. It can be a game changing JRPG. God Eater is nothing like it, are you seeing the same Last Story videos?

Woah woah woah here. The battle system is in no way the most innovative in 20 years. Not even close. Never.

You guys are majorly overhyping The Last Story.

keep in mind that the person did say JRPG, which is kinda true tbh, now, if you mix in other genre, Bayonetta is the hotest combat I've seen in the past 20 years.

Yeah I meant the JRPG genre. I can't think of anything else that felt so fresh, not even Grandia's one or the Tri-Ace games.



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Rob-Ot said:
dahuman said:
Boutros said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
 

Why wouldn't people be waiting for the next FF when you guys are craving JRPG so much,  some of you have fallen in love over a game none of you have played, know the story or read one review about.

I actually feel bad for the game because people are expecting a masterpiece out of an new IP. 

Because the latest FF games have ranged from bad to mediocre.


You just described JRPG's period. It's an old and boring genre that people are craving a new direction, And I still haven't seen the game that's going to change people's mind.

Seeing TLS, the first game that came to mind http://www.youtube.com/watch?v=D3UC0hIJSxw&feature=related

This is why The Last Story is special. The battle system is the most innovative in JRPG gaming since Final Fantasy IV on the SNES. It can be a game changing JRPG. God Eater is nothing like it, are you seeing the same Last Story videos?

Woah woah woah here. The battle system is in no way the most innovative in 20 years. Not even close. Never.

You guys are majorly overhyping The Last Story.

keep in mind that the person did say JRPG, which is kinda true tbh, now, if you mix in other genre, Bayonetta is the hotest combat I've seen in the past 20 years.

Yeah I meant the JRPG genre. I can't think of anything else that felt so fresh, not even Grandia's one or the Tri-Ace games.

tales of is better



Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
 

Why wouldn't people be waiting for the next FF when you guys are craving JRPG so much,  some of you have fallen in love over a game none of you have played, know the story or read one review about.

I actually feel bad for the game because people are expecting a masterpiece out of an new IP. 

Because the latest FF games have ranged from bad to mediocre.


You just described JRPG's period. It's an old and boring genre that people are craving a new direction, And I still haven't seen the game that's going to change people's mind.

Seeing TLS, the first game that came to mind http://www.youtube.com/watch?v=D3UC0hIJSxw&feature=related

This is why The Last Story is special. The battle system is the most innovative in JRPG gaming since Final Fantasy IV on the SNES.

What's so innovative about it. And don't almost every JRPG have their special battle system?

It made the Active Time Battle system, a core entity in almost every Final Fantasy game from then onwards. Then Final Fantasy V made the job system excellent (III had it, but III was a mediocre game even for its time).

I asked you about the Last Story, what's so innovative about the battle system you just saw yesterday.

Huge variety in ways to defeat and enemy. Combined action RPG elements with strategy elements, general feel of it with breakable terrain is not common at all in the genre, especially on such a scale. The online modes the game has show how good the gameplay is matched to such events, that only tells you of the potential the combat system has within the main game itself. Finally when you see it in action it feels fresh, something JRPG combat systems haven't felt for a long time. Its taken inspiration from western RPG's, Japanese RPG's, third person shooters to give us what is hopefully the new de facto JRPG battle system.

Sorry, I usually like to simplefly those answers:

It's innovative because it recycles elements from different form of RPG, it's fresh because it has online modes.

Now, if I show you the same type of battle system, how would fresh would that keep this game.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Soriku said:
Rob-Ot said:

I feel it is miles better than FF8 in its current form haha. I agree though Xenogears was so excellent, but could have been so much more. So much of the plot could have been more thoroughly explored and covered. Sometimes I think it would have been better to do a Xenogears Episode 1,2 and 3 as the ambition and scale of Xenogears was massive for just a single game.

A remake of Xenogears, actually stop that, its just making me hope for something that can never ever happen. Nice to hear you enjoyed Xenoblade.

@Boutros

Then what else is? To me this is the most fresh JRPG combat system I've seen since FFIV. Do you have any contenders?


Tales, Star Ocean, Baten Kaitos, TWEWY, Paper Mario.

Tales, Star Ocean - nah. Baten Kaitos - On my "ashamed I haven't played yet" list. TWEWY - TWEWY was able to take advantage of the touch screen controls, a new interface was open to it, yes TWEWY was fresh, however on the console side this is more fresh. Paper Mario - eh



Rob-Ot said:

I feel it is miles better than FF8 in its current form haha. I agree though Xenogears was so excellent, but could have been so much more. So much of the plot could have been more thoroughly explored and covered. Sometimes I think it would have been better to do a Xenogears Episode 1,2 and 3 as the ambition and scale of Xenogears was massive for just a single game.

A remake of Xenogears, actually stop that, its just making me hope for something that can never ever happen. Nice to hear you enjoyed Xenoblade.

@Boutros

Then what else is? To me this is the most fresh JRPG combat system I've seen since FFIV. Do you have any contenders?

Well just look at Resonance of Fate. The overall game might not have turned all that great but the combat system is very innovative.

There's also The World Ends With You which I was not a fan of but I have to acknowledge how very different the combat system felt. Especially for a handheld game.

 

But you haven't even played The Last Story yet. I don't understand how you can say something like that.



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psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
 

Why wouldn't people be waiting for the next FF when you guys are craving JRPG so much,  some of you have fallen in love over a game none of you have played, know the story or read one review about.

I actually feel bad for the game because people are expecting a masterpiece out of an new IP. 

Because the latest FF games have ranged from bad to mediocre.


You just described JRPG's period. It's an old and boring genre that people are craving a new direction, And I still haven't seen the game that's going to change people's mind.

Seeing TLS, the first game that came to mind http://www.youtube.com/watch?v=D3UC0hIJSxw&feature=related

This is why The Last Story is special. The battle system is the most innovative in JRPG gaming since Final Fantasy IV on the SNES.

What's so innovative about it. And don't almost every JRPG have their special battle system?

It made the Active Time Battle system, a core entity in almost every Final Fantasy game from then onwards. Then Final Fantasy V made the job system excellent (III had it, but III was a mediocre game even for its time).

I asked you about the Last Story, what's so innovative about the battle system you just saw yesterday.

Huge variety in ways to defeat and enemy. Combined action RPG elements with strategy elements, general feel of it with breakable terrain is not common at all in the genre, especially on such a scale. The online modes the game has show how good the gameplay is matched to such events, that only tells you of the potential the combat system has within the main game itself. Finally when you see it in action it feels fresh, something JRPG combat systems haven't felt for a long time. Its taken inspiration from western RPG's, Japanese RPG's, third person shooters to give us what is hopefully the new de facto JRPG battle system.

Sorry, I usually like to simplefly those answers:

It's innovative because it recycles elements from different form of RPG, it's fresh because it ha online modes.

Now, if I show you the same type of battle system, how would fresh would that keep this game.

Nowadays almost all innovations are usually recycled refinements combined into a new ball of innovation or old ideas not implemented well being implemented extremely well (Miyamoto is great at doing this). Lets not pretend in this gaming age that we get anything that is pure innovation, its very rare. I see The Last Story's system taking great ides's from other systems, adding a few of its own quirks, mixing them and giving something fresh and new. Show me a similar type of battle system.



Wyrdness said:
psrock said:
Wyrdness said:
psrock said:

Square Enix makes Dagron Quest, so why would they care?


No they don't Yuji Horii owns the full rights to it himself SE only have a contract with him to publish his games, DQ games are developed by his Armor studio who collaborate with other devs like L5 which is why L5 have been a consistent figure in DQ's development. Horii at any moment could decide he won't renew his contract which is why FF declining should be taken more seriously by them.

Who takes in the money when Dragon Quest does well?


He takes the majority he owns the rights, fact is if he left and DQ overtook FF they won't be taking a penny and be left with a very strong rival franchise, you asked why they should care well that's why DQ under SE is not set in stone and given SE's performance this gen DQX is on it's inevitable run to being the top console JRPG of the gen.

The publisher makes the money. And, the better DQ does, the better for SE has they are making money, and the happier Horri is as his game is doing well. It's a win /win situation.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Boutros said:
Rob-Ot said:

I feel it is miles better than FF8 in its current form haha. I agree though Xenogears was so excellent, but could have been so much more. So much of the plot could have been more thoroughly explored and covered. Sometimes I think it would have been better to do a Xenogears Episode 1,2 and 3 as the ambition and scale of Xenogears was massive for just a single game.

A remake of Xenogears, actually stop that, its just making me hope for something that can never ever happen. Nice to hear you enjoyed Xenoblade.

@Boutros

Then what else is? To me this is the most fresh JRPG combat system I've seen since FFIV. Do you have any contenders?

Well just look at Resonance of Fate. The overall game might not have turned all that great but the combat system is very innovative.

There's also The World Ends With You which I was not a fan of but I have to acknowledge how very different the combat system felt. Especially for a handheld game.

 

But you haven't even played The Last Story yet. I don't understand how you can say something like that.

Resonance Of Fate....don't give me night mares. That was such a repetitive combat system it wasn't even funny after the first 10 hours. I understand in the end most combat systems do get repetitive, but they can still remain fun (for some reason I still enjoy FF13's battle system after 70 hours of play time), resonance of fate's didn't.

I have acknowledged TWEWY, its hard to make a direct comparison with a hand held game having such a unique opportunity (touch screen device) to console JRPG's. I am saying that from the video's, I should have said it in a less factual way.



Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
 

Why wouldn't people be waiting for the next FF when you guys are craving JRPG so much,  some of you have fallen in love over a game none of you have played, know the story or read one review about.

I actually feel bad for the game because people are expecting a masterpiece out of an new IP. 

Because the latest FF games have ranged from bad to mediocre.


You just described JRPG's period. It's an old and boring genre that people are craving a new direction, And I still haven't seen the game that's going to change people's mind.

Seeing TLS, the first game that came to mind http://www.youtube.com/watch?v=D3UC0hIJSxw&feature=related

This is why The Last Story is special. The battle system is the most innovative in JRPG gaming since Final Fantasy IV on the SNES.

What's so innovative about it. And don't almost every JRPG have their special battle system?

It made the Active Time Battle system, a core entity in almost every Final Fantasy game from then onwards. Then Final Fantasy V made the job system excellent (III had it, but III was a mediocre game even for its time).

I asked you about the Last Story, what's so innovative about the battle system you just saw yesterday.

 

Sorry, I usually like to simplefly those answers:

It's innovative because it recycles elements from different form of RPG, it's fresh because it ha online modes.

Now, if I show you the same type of battle system, how would fresh would that keep this game.

Nowadays almost all innovations are usually recycled refinements combined into a new ball of innovation or old ideas not implemented well being implemented extremely well (Miyamoto is great at doing this). Lets not pretend in this gaming age that we get anything that is pure innovation, its very rare. I see The Last Story's system taking great ides's from other systems, adding a few of its own quirks, mixing them and giving something fresh and new. Show me a similar type of battle system.

That' s not innovation, that's every game. That's what make game like Uncharted so great. Taking others work, make it better and add your own little thing to it. Every new JRPG has those in their games, it's not innovation, its evolution. The game looks ok, the battle system seems fresh, but you guys are blowing this game to the next level which it is not. The good thing is, we don't have to wit long to find out.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
Rob-Ot said:
psrock said:
 

Why wouldn't people be waiting for the next FF when you guys are craving JRPG so much,  some of you have fallen in love over a game none of you have played, know the story or read one review about.

I actually feel bad for the game because people are expecting a masterpiece out of an new IP. 

Because the latest FF games have ranged from bad to mediocre.


You just described JRPG's period. It's an old and boring genre that people are craving a new direction, And I still haven't seen the game that's going to change people's mind.

Seeing TLS, the first game that came to mind http://www.youtube.com/watch?v=D3UC0hIJSxw&feature=related

This is why The Last Story is special. The battle system is the most innovative in JRPG gaming since Final Fantasy IV on the SNES.

What's so innovative about it. And don't almost every JRPG have their special battle system?

It made the Active Time Battle system, a core entity in almost every Final Fantasy game from then onwards. Then Final Fantasy V made the job system excellent (III had it, but III was a mediocre game even for its time).

I asked you about the Last Story, what's so innovative about the battle system you just saw yesterday.

 

Sorry, I usually like to simplefly those answers:

It's innovative because it recycles elements from different form of RPG, it's fresh because it ha online modes.

Now, if I show you the same type of battle system, how would fresh would that keep this game.

Nowadays almost all innovations are usually recycled refinements combined into a new ball of innovation or old ideas not implemented well being implemented extremely well (Miyamoto is great at doing this). Lets not pretend in this gaming age that we get anything that is pure innovation, its very rare. I see The Last Story's system taking great ides's from other systems, adding a few of its own quirks, mixing them and giving something fresh and new. Show me a similar type of battle system.

That' s not innovation, that's every game. That's what make game like Uncharted so great. Taking others work, make it better and add your own little thing to it. Every new JRPG has those in their games, it's not innovation, its evolution. The game looks ok, the battle system seems fresh, but you guys are blowing this game to the next level which it is not. The good thing is, we don't have to wit long to find out.

We will know in a month, besides the definition of innovation is never used correctly anymore, so called innovation is almost always some idea already present being made palatable for the mass market and/or hardcore gamers.