Darth Tigris said:
Posted this in the news article and will repost here:
Ok, anybody that tries to minimize the SALES PHENOMENON that Kinect is this holiday should be banned for a week for trolling. This is just amazing. What is really amazing to me, though, is that Microsoft may have found with Xbox 360 Kinect the one system this gen that excites and satisfies BOTH core and casual gamers. That there is the definition of a winning combination. And I know that will probably go down as one of the most hated statements ever on this site. I'm ok with that, because facts are on my side.
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However, Microsoft is thus far segmenting their casual and core userbase. Core titles are limited almost exlcusively to controller-based titles and casual titles are built pre-dominantly around Kinect. You have little overlap between the two, and you have few games designed to cater to both the casual AND core. Simply having both types of titles available on a single console is not enough.
What differentiates the Wii from PS3/360 is its number of bridge titles: titles that cater to both the casual and core. Games that are incredibly accessible on the surface, but provide plenty of depth for those willing to invest the time. Key examples of this are two of Nintendo's best sellers, New Super Mario Bros. Wii and Mario Kart Wii. Super Smash Bros. Brawl could also be seen as having a somewhat casual exterior, given its simple basic gameplay mechanics, while still beign at its heart a very hardcore game.
And what's great about bridge titles is that they not only satiate both the casual and core consumer base, but they also open casual gamers up to more core experiences, thus helping to foster new hardcore consumers.
There's nothing I've seen so far on Kinect that could really count as a bridge title, and I doubt Gears of War Kinect will do much to bridge that divide. Forza probably has the best shot if anything, but that's assuming you can drive via Kinect controls.
Also, I'd argue that Kinect satisifies the casual consumer base at this point even less than the Wii satisfies the core consumer base. A handful of decent titles isn't going to cut it. That may change in the future, but that's how things stand now.
We'll see how its selling after the launch hype has died down.
Edited for clarification.