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Forums - Sales - Biggest bomb of the year

Final Fantasy XIV failed due to poor decisions and the lack of real management. Yoichi Wada restructuring the entire team to have FFXIV go in a different direction is great news. The FFXIV right now is definitely NOT the FFXIV of the future.

They are owning up to their mistake. If anyone is interested take a read:

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Thank you for your continued interest in and support of FINAL FANTASY XIV.

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.

After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.

To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company's top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group's most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.

We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.

Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.

The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.

President and CEO, Yoichi Wada


The development and management teams would like to make an announcement regarding personnel changes.

[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:

Managerial Changes

Producer/Director
Naoki Yoshida

Section Leader Changes

Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)

Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)

Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)

Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)

Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)

Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)

Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)

Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)

These members will make up the development team's new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.

[Extension of the Free Trial Period]
As stated above, the newly restructured team's top priority is to bring about improvements to the game's enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.

[Future Version Updates]
At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year's end. Details on the content and dates of these updates will be released in the near future.

[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.

The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.

[New Development Team Policy]
I would like to take this opportunity to greet all of you—those currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 release—and offer a brief word by way of an introduction.

No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.

Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.

Everything we do will be for our players and customers.

FINAL FANTASY XIV Producer/Director, Naoki Yoshida


First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.

Hiromichi Tanaka


Around the Network

Easily APB



ElGranCabeza said:
jarrod said:

The real answer is Blur.  Was hailed as "The COD of racing", had a HUGE (and semi-controversial) advertising campaign, then it sold 30k (combined) it's first NPD and bombed so hard Activision shut down the freshly purchased Bizarre Creations as a result.

Games like GT5 and Epic mickey may have disappointed in certain regions (reverse regions actually, Mickey in Europe, GT everywhere else) but neither is anywhere close to a real "bomb".


I disagree, both GT5 and EM were expected to do gangbusters, I do remember some posts saying GT5 was a lock for 10 million and EM would do 5 million easily and what have you. So yes, compared to expectations, they bombed, much like another game you like to defend so fiercely :P

GT 5 has been out for 2 weeks... nobody expected a 10m first shipment



Games4Fun said:
CDiablo said:

Prince of Persia easily. It sold like 200k across 3 platforms and can be bought for $10 regularly during this holiday season.


Its one of those bombs that is actually pretty good too. Well, at least the Wii version dunno about the other two systems.It well worth $10 I paid $20


PoP Sands of Time is a good game on PS3 as well, a shame it didn't sell more. I know it is a movie tie in, but it is still worth playing!



Munkeh111 said:
ElGranCabeza said:
jarrod said:

The real answer is Blur.  Was hailed as "The COD of racing", had a HUGE (and semi-controversial) advertising campaign, then it sold 30k (combined) it's first NPD and bombed so hard Activision shut down the freshly purchased Bizarre Creations as a result.

Games like GT5 and Epic mickey may have disappointed in certain regions (reverse regions actually, Mickey in Europe, GT everywhere else) but neither is anywhere close to a real "bomb".


I disagree, both GT5 and EM were expected to do gangbusters, I do remember some posts saying GT5 was a lock for 10 million and EM would do 5 million easily and what have you. So yes, compared to expectations, they bombed, much like another game you like to defend so fiercely :P

GT 5 has been out for 2 weeks... nobody expected a 10m first shipment

Yeah! It can still do it



All hail the KING, Andrespetmonkey

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Rob-Ot said:
d21lewis said:

OP or somebody needs to define "Bomb".  Is it a game that failed to live up to the hype, failed to sell and lost their company a lot of money, or a device used by Mario to blow up Mouser in Super Mario Bros. 2?   Some people are naming games that did pretty good or were pretty good as bombs (Alan Wake, Cod Black Ops).

A bomb is known as a product that lost lots of money upon its release and never turned a profit. Example include the movie Final Fantasy Spirits Within and Shenmue.

Is that a known and accepted definition or just your slant on it.

Please understand I'm not having a pop its just that the term is incredibly ambiguous.

From your definition Bomb and Flop would seem largely interchangeable.

The only definition I can find is an explosive device designed to destroy objects in its blast radius.

Also I think the FBI are now opening a file on me for researching the term "BOMB"



shio said:

APB, because it cost over $100 million and probably didn't even sell 500k. It also caused it's developer, Realtime Worlds, to die. FFXIV comes a close second.


Holy Shiiiiiiiiiiii!!!




              

People APB is a far bigger bomb than FF XIV.

 

At least SE is still alive and FF XIV sold more copies than APB.

 

APB bombed like there was no tomorrow, the studio shut down, etc. Wayyy bigger bomb than FF XIV.

 

And of course, Enslaved, 90% of the Music Rythem Games and Blur BOMBD



final fantasy 14



Mr Khan said:
Kenology said:

Wait, wha's APB?

All Points Bulletin, MMO by Crackdown developer Realtime Worlds, which basically was Crackdown online (at least in the shortest possible terms), but tanked to the point that it fell and Realtime Worlds fell along with it

Well, now I nominate this for biggest bomb since I didn't even know about it AND the reprecussions of it all.