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Forums - Sony Discussion - Reviewers "trolled" by Yamauchi's damage test!

has anyone noticed you have to mend your car rigidity, my buik 62 special has a 365.000cr repair bill it tanks like crap on corners but its sure hell a quick car



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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My veyron has a 500,000cr repair bill :(



scottie said:
kafar said:
scottie said:

I'm glad you picked up WoW as an example. That is a game that, if you and everyone who disagrees with me were right, would be comletely unreviewable.

 

You think that you can get to level 80(85 soon) and then quickly experience everything? My 3 characters between them have has 22 DAYS playtime under their belt. I have not killed the Lich King in Heroic mode, infact I haven't even fought him in heroic - I haven't really beaten WotLK, except in easy mode, and the expansion is about to come out. My experience with PvP is minimal and I have only played 25% of the 10 characters (Priest and Warr @ 80 and leveling a hunter) By your criteria, I need to play for more than 22 days before I review WoW.

 

So you must accept that, even if you hold your belief to be true for other games, you cannot believe as you implied you did for MMORPG's. Once you established that, it's just a matter of drawing the line, deciding which games it is feasible to play all of, and which it isn't. We can start with WoW in the 'reviewers have to cut corners' pile, and anything from the beat'em'up genre in the list of games that should be played the whole way through.

 

Ahh, but where to put GT5?



While in the case of a record, a movie, a book I expect the reviewers to have experienced the whole thing and to tell me if they didn't for any reason, the same isn't always possible, obviously, for hugely time-consuming non-linear experiences like videogames.

Still, I would say that - especially with big games - a serious reviewer should do exactly what you did right now in your second paragraph: a complete disclosure of how much they played the game, what did they unlock, which classes they tried out. If a reviewers feels like (s)he can't be bothered to play a game past a given level, (s)he has the right to do so, but the duty to tell, for me to consider it an honest and informative review.

It's only a paragraph, but it would go a long way for estabilishing a relationship of knowledge and trust towards reviewers. Basically gamers should have much higher standards when it comes to the reviews they consume, and i can't really agree with cutting sloppiness any slack.

PS - My disclaimer: I played 0 hours of GT5, and I don't have the intention of playing any of it, because I'm not really into racing sims/realistic driving games. Thus, I won't really weight in on the issue of the progressive damage system, but that's not really the point here. It's not about the aforementioned system being good or bad for this or that category of players, it's about the transparency of the reviewing.



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I know I'm new an all but really????



scottie said:

For the 2nd time this week (and the second time in my life) I feel the need to defend IGN.

Reviewers CANNOT play games in their entirety. Well, some games they can - those that last about 6 hours. The majority of reviews are done to make money, which we cannot blame them for - everyone needs to eat. How long would you guess it would take to full experience every facet of GT5? It's just impractical to expect a reviewer to sink that much time into a game, especially when they need to get the review out as soon as they can, in order for it to actually be useful to anyone.

 

When reading reviews (and I do hope you read reviews in their entirity) you must always be aware that the reviewer did not play the game as much as you will over your  life.

I agree with the above. Can you imagine waiting a couple of extra weeks to read a review. Can you imagine how few hits the last to review site gets.

To my mind having a damage system that is progressive is all well and good .

Not bothering to tell the reviewers about it is either stupid or deliberately disingenuous.



Staude said:
twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

It's your profile that levels up. The reason they did it was because they wanted to ease beginning players in. They also remarked that you don't have the money it takes to repair your car in the beginning of the game.

They should patch it and add the FULL damage and mechanical stuff on arcade. No reason to not have it there, and same goes for online ;o.



scottie said:
kafar said:
scottie said:

For the 2nd time this week (and the second time in my life) I feel the need to defend IGN.

Reviewers CANNOT play games in their entirety. Well, some games they can - those that last about 6 hours. The majority of reviews are done to make money, which we cannot blame them for - everyone needs to eat. How long would you guess it would take to full experience every facet of GT5? It's just impractical to expect a reviewer to sink that much time into a game, especially when they need to get the review out as soon as they can, in order for it to actually be useful to anyone.

 

When reading reviews (and I do hope you read reviews in their entirity) you must always be aware that the reviewer did not play the game as much as you will over your  life.

no.. you are so wrong. without playing the entire game, what they write can only be preview. let's take World of Warcfraft as an example, the game changes completely after you reach the level cap, you can't *review* the game without experiencing every part of it. let alone it's one of the biggest PS3 title this year. I think reviewers nowadays are spoiled by shooters with tiny length campaign.

I'm glad you picked up WoW as an example. That is a game that, if you and everyone who disagrees with me were right, would be comletely unreviewable.

 

You think that you can get to level 80(85 soon) and then quickly experience everything? My 3 characters between them have has 22 DAYS playtime under their belt. I have not killed the Lich King in Heroic mode, infact I haven't even fought him in heroic - I haven't really beaten WotLK, except in easy mode, and the expansion is about to come out. My experience with PvP is minimal and I have only played 25% of the 10 characters (Priest and Warr @ 80 and leveling a hunter) By your criteria, I need to play for more than 22 days before I review WoW.

 

So you must accept that, even if you hold your belief to be true for other games, you cannot believe as you implied you did for MMORPG's. Once you established that, it's just a matter of drawing the line, deciding which games it is feasible to play all of, and which it isn't. We can start with WoW in the 'reviewers have to cut corners' pile, and anything from the beat'em'up genre in the list of games that should be played the whole way through.

 

Ahh, but where to put GT5?

that's the reason sometimes we saw progressive reviews. especially for MMORPGs because they require too much time to experience the entire game.  note that i did not mention any expansions of WoW, each expansion was separately reviewed.

GT5 is a special masterpiece. I bought it on day one because of its sheer amount of content. IGN even did progressive review for FF14. why rush out a review for Gt5 then? If this trend continues, i can trust no review anymore. it's sad sometimes to have to rely on forums to get an idea of how good the game is.



Just some more information from Sony themselves about how damage works in GT5.

http://ps3.ign.com/articles/113/1137446p1.html

I'm not going to take sides in this argument of whether it's a good decision or not. Just want to add information to the discussion and enjoy the game at my own pace