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Forums - Sony Discussion - Reviewers "trolled" by Yamauchi's damage test!

WereKitten said:
scottie said:
kafar said:
scottie said:


While in the case of a record, a movie, a book I expect the reviewers to have experienced the whole thing and to tell me if they didn't for any reason, the same isn't always possible, obviously, for hugely time-consuming non-linear experiences like videogames.

Still, I would say that - especially with big games - a serious reviewer should do exactly what you did right now in your second paragraph: a complete disclosure of how much they played the game, what did they unlock, which classes they tried out. If a reviewers feels like (s)he can't be bothered to play a game past a given level, (s)he has the right to do so, but the duty to tell, for me to consider it an honest and informative review.

It's only a paragraph, but it would go a long way for estabilishing a relationship of knowledge and trust towards reviewers. Basically gamers should have much higher standards when it comes to the reviews they consume, and i can't really agree with cutting sloppiness any slack.

PS - My disclaimer: I played 0 hours of GT5, and I don't have the intention of playing any of it, because I'm not really into racing sims/realistic driving games. Thus, I won't really weight in on the issue of the progressive damage system, but that's not really the point here. It's not about the aforementioned system being good or bad for this or that category of players, it's about the transparency of the reviewing.


Yeah, I'll agree with you there, and if they're a decent writer they can probably write it in a way that also contributes to the content of the review, instead of simply being a disclaimer. For example, if they completed the single player campaign in 4 hours they should comment on the game being too short, if they got x hours into a game like GT5 and expect that they are a certain roportion through the game they could praise the game for the amunt of content it contains.



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FlyingLotus2 said:

Damage is NOT UNLOCKED, Jesus Christ.The game doesn't even have mechanical damage.It's coming in a december update. SOURCE. Now stop taking about this so called level 40 damage.

http://www.autoblog.com/2010/11/30/gran-turismo-5-review/

 

http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http://twitter.com/Kaz_Yamauchi/status/9632663438630913

 

The so called level 40 damage video is a level 6 racer in arcade after multiple hits.The original video Check the date for the original video here. 

http://www.youtube.com/watch?v=XINuNcmXfLI

Upload date November 22, 2010

and then check the bullshit viral one.

http://www.youtube.com/watch?v=bGWih-RTbXQ

Upload dateNovember 23, 2010

When you're wrong admit you're wrong.Sony fans trolled themselves.

Hey look at your source what they say in their article: "However, it's also the least polished release, least complete feeling and seemingly the buggiest – yes, even worse than the infamously rushed Gran Turismo 2.". Obviously they played another game, even without damage the game is far from that statement. Even buggy games like Fallout 3 doesnt get this kind of statement.



Aldro said:
Staude said:
twesterm said:
pezus said:

http://gamer.blorge.com/2010/11/27/gran-turismo-5-reviewers-failed-yamauchis-damage-test-incomplete-reviews/

 

"As investigated by GTPlanet.net forumGran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

 

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.


I'm sorry, but that's one of the dumbest things I've ever read.  No offense to GT5 but as you level up you can do more damage to your car?

If you're making a realistic racing sim, why does my level 1 car damage different than my level 40 car?  That's just plain stupid.

And as for reviewers missing it, it sound like a stupid system.  If damage was one of your big features, you either at least hint to the reviewers it's hidden and unlocked or accept that they're going to miss it.  If you hide a big feature, people are going to miss it and mention in the review that it's not there.

To I guess this should serve as a note to Polyphony and any other developers-- don't hide major features in silly systems while telling nobody about it or expect reviewers to ding you for not having the feature or the feature not living up to promises.

It's your profile that levels up. The reason they did it was because they wanted to ease beginning players in. They also remarked that you don't have the money it takes to repair your car in the beginning of the game.

They should patch it and add the FULL damage and mechanical stuff on arcade. No reason to not have it there, and same goes for online ;o.

I think I read somewhere they are going to do just that. :P Don't know if it's true though.

Personally I just think you should have a "on" and "off" switch so you can choose if you want damage and if so, how much damage (IE superficial or mechanical aswell)



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