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Forums - Nintendo - A Thread on Epic Adventures and Disney Magic

Mr Khan said:

.....

I assumed i had the chance to go back everywhere once i was far enough in, kinda like in Other M or something, that they were just shutting the way behind me for now so i could keep moving in the right direction but would eventually open it all up. I didn't know these areas became utterly inaccessible


Maybe... I dunno! I'm pretty close to where you are, so probably NinPanda knows more than I do.

Actually, I'm going back to MickeyJunk Mountain again (an area that was previously closed off once I left) so who knows for sure?

Only one way to find out I suppose! *plays more Epic Mickey*



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The further i play, the two extremes of the game stand out: both the brilliance and the flaws. The morality system is brilliant in its execution because it has tangible benefits beyond "a better ending" or mere story-path shenanigans: helping people helps you, like when fixing Leona's paintings led to her destroying one of those really tedious-to-fight blotlings, or saving the gremlin got me 1/3rd of the way through the Mad Doctor fight for free.

The Hook fight was also a brilliant show of morality system, because the paint win was a completely different fight (and not really a fight, just an intense platform challenge under pressure), than the thinner win, which i didn't go for, but could tell would have been a fun little variant of whack-a-mole

The flaws come around in that damn non-functioning camera that always gets stuck when you need it, and the first-person mode which they might as well have not even included given how often they don't let you do it

The lack of temporary invincibility after harm really screwed me in the Beetleworx fight in the manor, too. Get hit by thinner blast -> knocked into spinning pirate -> beetle slices yah when you're down = 3/5ths dead. Ugh.

If everyone at Junction Point had been forced to play an hour of Super Mario 64 before starting, the two biggest flaws would be effaced right off the bat



Monster Hunter: pissing me off since 2010.

What style is this game? Is it A to B style like the Mario Galaxys, which i kind of don't like in 3D plattformers. Or is it the Banjo Kazooie/Mario64/DK64 style which i love??



Guovssohas said:

What style is this game? Is it A to B style like the Mario Galaxys, which i kind of don't like in 3D plattformers. Or is it the Banjo Kazooie/Mario64/DK64 style which i love??

Definitely the latter. This is one of the most un-linear platformers I've played in a long while. While the point is to get from A to B, getting there has so many little options and ways to do it.

It's definitley an Exploration based platformer... if I could describe it. Still, there's not really any said "box" in which you can put this game in, which is one of the game's strengths.

@Khan

Agreed. You can die so fast in this game. It's pretty unforgiving (really, I don't think there's any invulneralbility time). And yeah, I just had my first experience where the camera finally got in the way of me achieving a puzzle (I accidentally painted in a wall instead of the object behind it, and when I tried manuvering around the semi-painted wall, it went bonkers and I ran out of time.)

And yes, the Hook battle is brilliant! There's four different ways of defeating him! That's so great.

For the Mad Doctor, I didn't even realize there was more than one way to defeat him until it was already done. Too bad... (I had all paint victories before.)



Done. Knocked it out in about two hours from entering Space Voyage to finally killing that thing. The hardest part was the room with the paintings, where i had severe issues with the regenerating thinner enemies, that for a time i figured couldn't be sent anywhere where they couldn't do any damage, until i managed to trap them behind the walls (and even that was hard, because you have to run away immediately after you trap them, or they'll use their thinner to get free, but if you're away from them, they stop caring)

 

Those towers were frustrating as fuck with their whole "oops, you're dead!" line of thinking, but the overall ending was quite challenging and touching, though i'm at zero friends rebuilt (stupidest thing ever, i found Goofy's last part when i was in Space Mountain on the way out. grrr....)



Monster Hunter: pissing me off since 2010.

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I just finished too...

Those "Lost cartoons" were scary. O_o

And yes, the tower area is very different from the rest of the game. You have to really think of what you need to do in the next 10 feet, or you'll die very quickly. Some really good platforming elements though.

And getting the final bloticle to let go of Mickey's heart was tough! I probably died five times (no point in even trying to kill anything, just run and gun. )

And yes, the ending was great. Loved it! Although like you Mr. Khan, I had three anamatronic friends being terrorized by pirates/blotlings/lonliness at the end of the game. I'll hafta work on that tomorrow when I start again!

Things to do for next time:

1. Help Small Pete
2. Save all the Gremlins (missed one, he was on the Rocket Elevator...)
3. Thin the Clock Tower Boss
4. Help Goofy
5. Help Daisy
6. Help Donald
7. Thin Petronic
8. Thin Anamatronic Hook
9. Paint The Mad Doctor



Smeags said:

I just finished too...

Those "Lost cartoons" were scary. O_o

And yes, the tower area is very different from the rest of the game. You have to really think of what you need to do in the next 10 feet, or you'll die very quickly. Some really good platforming elements though.

And getting the final bloticle to let go of Mickey's heart was tough! I probably died five times (no point in even trying to kill anything, just run and gun. )

And yes, the ending was great. Loved it! Although like you Mr. Khan, I had three anamatronic friends being terrorized by pirates/blotlings/lonliness at the end of the game. I'll hafta work on that tomorrow when I start again!

Things to do for next time:

1. Help Small Pete
2. Save all the Gremlins (missed one, he was on the Rocket Elevator...)
3. Thin the Clock Tower Boss
4. Help Goofy
5. Help Daisy
6. Help Donald
7. Thin Petronic
8. Thin Anamatronic Hook
9. Paint The Mad Doctor

How does painting the clock tower work? I didn't even try to, but i'd like to know the actual mechanic as to how that damages it



Monster Hunter: pissing me off since 2010.

Mr Khan said:

How does painting the clock tower work? I didn't even try to, but i'd like to know the actual mechanic as to how that damages it

Paint doesn't damage him, it just clogs the gears in his arms so he can't move. It's tough, because it won't stay clogged forever, you you need to focus on painting both hands instead of just one at a time. Once both hands are clogged by paint, you can jump on them as platforms to get closer to the face. All you need to do is paint the clock tower face and he'll revert back to his normal self.