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The further i play, the two extremes of the game stand out: both the brilliance and the flaws. The morality system is brilliant in its execution because it has tangible benefits beyond "a better ending" or mere story-path shenanigans: helping people helps you, like when fixing Leona's paintings led to her destroying one of those really tedious-to-fight blotlings, or saving the gremlin got me 1/3rd of the way through the Mad Doctor fight for free.

The Hook fight was also a brilliant show of morality system, because the paint win was a completely different fight (and not really a fight, just an intense platform challenge under pressure), than the thinner win, which i didn't go for, but could tell would have been a fun little variant of whack-a-mole

The flaws come around in that damn non-functioning camera that always gets stuck when you need it, and the first-person mode which they might as well have not even included given how often they don't let you do it

The lack of temporary invincibility after harm really screwed me in the Beetleworx fight in the manor, too. Get hit by thinner blast -> knocked into spinning pirate -> beetle slices yah when you're down = 3/5ths dead. Ugh.

If everyone at Junction Point had been forced to play an hour of Super Mario 64 before starting, the two biggest flaws would be effaced right off the bat



Monster Hunter: pissing me off since 2010.