Forums - Microsoft Discussion - Dance Central no pissible on wii or move!

Reasonable said:


C'mon, Dance Central involves you copying a motion (stroke of genius that which I'll come back to BTW) displayed to you on a screen.

Kinect is of course a great sensor for that, and does offer some advantages in terms of posture, but in the end all you need is good enough software to decode an image to achieve the same thing.  It's not that difficult with today's image recognition libraries and capabilites - I think Kinect just makes it easier for the developer even with that said hence it's attraction for this title.

How do you think existing webcams know I'm holding my hand out in a certain position to indicate activate / de-activate something?  I've played with plenty of webcam based routines that do the same thing in principle - work out whether you are in a certain position or not.

So it's definately doeable.  Will a webcam be as accurate as Kinect?  Not sure, probably not quite unless the lighting was good and the resolution suitably good to allow for clear rendering of the body position image, but for the average joe swaying in their living room I can guarantee it can easily be accurate enough to deliver what is perceived by the player as the same experience (with the possible exception Kinect may be better in lower light due to the IR and skeletal tracking).

However - I do want to note the genius of the approach here.  The issue with all motion control titles isn't the tech working when you do the right thing, but the glitches (shown to exist on Wii, Move and Kinect already) that occur when you don't.

For example as noted on another thread Kinect misreading your move and delivering the wrong punch or jump... or Move deciding you swung down when you didn't quite, Wii picking up a change of position as a swing of your bat... and so on.

But with Dance Central, you follow the game, not the other way around.  If you don't do it right, then it's easy, no input issues the game just tells you that you didn't do it right.

Clearly this won't work for all titles, but I do think the approach is a small stroke of genius for this kind of title.

It just seems a lot more "magical" when you don't break the system down to analyse how it's actually working.

As you pointed out, Dance Central does not put the player in the position of the pupeteer for their onscreen dancer avatar; on the contrary, when the player plays, they are in fact the puppet, being fed input and cues by the program that tell the player what moves and positions to imitate and when.

None of the videos of Dance Central show the avatar copying the movements of the player, in particular "bad input" player flubs like missing a move, being out of step, wrong limb position, etc. They simply indicate the flub by showing a red aura around the character.

Now if there was a freestyle mode that allowed players to do their own moves to the beat, to include improvised moves not in the game's library of dance moves and steps, THAT would be incredibly impressive to see their onscreen avatar mirror those moves like a puppet in real time, as well as a pretty impressive bit of coding.

But unless I missed something huge, Dance Central doesn't do this. It tracks player movement, approximating limb/body position which it compares to the scripted routine of the avatar.

I think the main hurdle for using a regular web cam would be the lack of limb tracking as an outline only identifying algorithm would be far more error prone, not that it couldn't be done.



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Two little words for u ...

"Who cares?"

Its not about how many limbs it can tracks its about "How fun this game is?" and people can play Just Dance 2 on their Wiis and i tell u somthing it only tracks ur hands and this is GOOD cuz i would not be able to do those dance steps with my feets, and i if i kept getting "BADs" as score i would stop playing it. Now i tell u something that its not possible on Kinect 4 players at the same time.

 

-I not trolling i just saying that it does not matter how many limbs it can tracks if the game does not have a great soundtrack or visuals or its just not fun.



GO PATS! 2012 THE YEAR OF NEW ENGLAND PATRIOTS'S 4TH SUPER BOWL!

A patriot to the end. GO PATS!

Now playing> THE LAST STORY (Wii) Best RPG I EVER PLAYED. *-*

Nintendo could u please just take my money and give me back my 3DS?!

Personally, I think this is the only game that could drive Kinect sales.



Cross-X said:

It's obviously possible to make a PS Move or Wii version of Dance Central but because you hold no controller and the fact that Kinect tracks your entire body for the dance moves, that alone is why the devs chose Kinect. What they mean is the experience you get from Kinect's Dancing Games is not possible for Move or Wii.

And that's pretty much a very reasonable answer because pretty sure for dancing you don't go around holding stuff while properly dancing (other than a mic for artists of course. I'm talking casual party dance moves).


actually, I love to hold stuff in my hand(s) when I am dancing. Like a cane or a ravestick, even a cigarette helps. I don't know why though. So actually, I would be more comfortable holding something while dancing, and to me it's quite normal then I guess =)

aaaaaaand this:

Reasonable said:

"But with Dance Central, you follow the game, not the other way around.  If you don't do it right, then it's easy, no input issues the game just tells you that you didn't do it right."

In the light of this (and with that Kung Fu game on PS3 that only uses camera, no MOVE controller), I do believe that PS3 and PSEye can do Dance Central just like Kinect.



akuseru said:
Cross-X said:

It's obviously possible to make a PS Move or Wii version of Dance Central but because you hold no controller and the fact that Kinect tracks your entire body for the dance moves, that alone is why the devs chose Kinect. What they mean is the experience you get from Kinect's Dancing Games is not possible for Move or Wii.

And that's pretty much a very reasonable answer because pretty sure for dancing you don't go around holding stuff while properly dancing (other than a mic for artists of course. I'm talking casual party dance moves).


actually, I love to hold stuff in my hand(s) when I am dancing. Like a cane or a ravestick, even a cigarette helps. I don't know why though. So actually, I would be more comfortable holding something while dancing, and to me it's quite normal then I guess =)

aaaaaaand this:

Reasonable said:

"But with Dance Central, you follow the game, not the other way around.  If you don't do it right, then it's easy, no input issues the game just tells you that you didn't do it right."

In the light of this (and with that Kung Fu game on PS3 that only uses camera, no MOVE controller), I do believe that PS3 and PSEye can do Dance Central just like Kinect.

THIS.

PS Move comes with a camera, and developers aren't forced to use actual Move controller, games like Kung Fu and Child of Eden, which has been confirmed to be multiplatform, show that.

Now that I think about it, I wonder if Sony planned this from the beginning. You know, many Kinect games could be ported to the PSEye, while all Move games stay exclusive because of the obvious missing of the input.





updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

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News of the century right here.



If eye toy would suffice, why would they say this:

 

“If Kinect didn’t work, we would never have made this game."



Edit before you click enter =_=

Your giving the rest of us regular internet goers a bad name.



its not a 100% dancing game after all, just post the action when it needed, only idiot believe it tracks all the dance moves through out the whole song...



I have seen demos of crappy web cams doing full motion tracking and I think the PS eye is a level above crappy.

No one is claiming that PSeye is anywhere near as good as kinect for this type of dance "game" so from that point of view it may not be pissible for the EXACT x360 game to work on the PS3. Maybe PSeye can't track 20 limbs at the same time but maybe it can track 19:).

Surely the PS3 PSeye can handle a cut down version of the game with maybe 8 or 12 limbs instead of 20.

I must admit I had never heard of KungFu Live but after reading a preview and watching some videos of the game it is proof (for those that claim it can't) that PSeye can indeed do full body tracking (although how many limbs or people it can actually track is anyone's guess).

Sony should really advertise the idea that Move can do kinect stuff but kinect can't do Move stuff...meaning button input.

All those exercise and yoga like games that are planned for kinect can easily be done on with Move.