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Forums - Nintendo - Sakamoto Wants to Know Your Metroid: Other M Thoughts

Stefan.De.Machtige said:
Khuutra said:

THere's still nothing to suggest that they were ever developing the control schemes in parallel, certainly not at a point where the game was playable.

And no, the problem with those segments was not lack of polish or completeness. It was a fundamental design flaw.

The waldo -segments should have been like 30 seconds, and they would have added a nice perspectif change. A quick polish should have solved that.

Obviously the schoulder-segments where suppossed to break up the pace, which wasn't a bad design choice at all. With a week of two those would have served their real purpose.

A mere three week push could have done wonders on both. Sadly they ran out of time.

They were not fundamental design faults, but somewhat ill-implemented segments. Time constraint is the most logical reason for those. Other M just didn't get the 'Mario' polish, because the franchise doesn't sell that much. And sadly, it shows a bit.

You have nothing on which to base your suppositions. They were flawed in design.



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Khuutra said:
Stefan.De.Machtige said:
Khuutra said:

THere's still nothing to suggest that they were ever developing the control schemes in parallel, certainly not at a point where the game was playable.

And no, the problem with those segments was not lack of polish or completeness. It was a fundamental design flaw.

The waldo -segments should have been like 30 seconds, and they would have added a nice perspectif change. A quick polish should have solved that.

Obviously the schoulder-segments where suppossed to break up the pace, which wasn't a bad design choice at all. With a week of two those would have served their real purpose.

A mere three week push could have done wonders on both. Sadly they ran out of time.

They were not fundamental design faults, but somewhat ill-implemented segments. Time constraint is the most logical reason for those. Other M just didn't get the 'Mario' polish, because the franchise doesn't sell that much. And sadly, it shows a bit.

You have nothing on which to base your suppositions. They were flawed in design.

he is the divine wind

OT: they should make supermetroid style... with samus in no clothes whatsoever... and uhh

yes



ale666 said:

1. Take it away from sakamoto and team ninja.

2. Give it back to retro.

3. hmmm.........that's it really.

exactly ! Retre Studio come back to Metroid : you're the best !



Too much haters on this thread,  so yea, the game is awesome.

Ideas for improvement:

  1. better looking enviorment
  2. keep thinking of ways to improve story (I liked the story in metriod other m, but find ways to top it)
  3. New takedown moves
  4. Have option to switch or turn on/off weapons,etc.
  5. Controls are great in my opinion, but if you can improve them even more
  6. JUST KICK ASS & AND DO WHAT YOU DO BEST!!!!!!!


                                                            

Zero Suit Samus FTW!

Check my youtube channel out http://www.youtube.com/user/kfd056

Khuutra said:
Stefan.De.Machtige said:
Khuutra said:

THere's still nothing to suggest that they were ever developing the control schemes in parallel, certainly not at a point where the game was playable.

And no, the problem with those segments was not lack of polish or completeness. It was a fundamental design flaw.

The waldo -segments should have been like 30 seconds, and they would have added a nice perspectif change. A quick polish should have solved that.

Obviously the schoulder-segments where suppossed to break up the pace, which wasn't a bad design choice at all. With a week of two those would have served their real purpose.

A mere three week push could have done wonders on both. Sadly they ran out of time.

They were not fundamental design faults, but somewhat ill-implemented segments. Time constraint is the most logical reason for those. Other M just didn't get the 'Mario' polish, because the franchise doesn't sell that much. And sadly, it shows a bit.

You have nothing on which to base your suppositions. They were flawed in design.

Atleast i provide points to say why they weren't fundamentel flaws. Where are your points?

A fundamental flaw would mean the segments failed in their task. They didn't break the game or anything. They broke the pace - obviously their task. Why else would they be there? For a joke? Sure they did it a bit to well. But that's not a fundamental flaw.

Time constraint is the problem with so many games. Those which were good but could have been great, with a month or two extra.   

 



In the wilderness we go alone with our new knowledge and strength.

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Stefan.De.Machtige said:
Khuutra said:

You have nothing on which to base your suppositions. They were flawed in design.

Atleast i provide points to say why they weren't fundamentel flaws. Where are your points?

A fundamental flaw would mean the segments failed in their task. They didn't break the game or anything. They broke the pace - obviously their task. Why else would they be there? For a joke? Sure they did it a bit to well. But that's not a fundamental flaw.

Time constraint is the problem with so many games. Those which were good but could have been great, with a month or two extra.   

There was already a delay for the game in the order of a month; they were not in a situaiton where it was impossible to get extra dev time. THey had the time necessary to present a completed product.

Those segments were flawed in design. They were boring, unintuitive for the pixel-hunting, and broke the pacing of the game without adding to immersion.

They were flawed in terms of design, and executed exactly as Sakamoto wanted them to be.



darthdevidem01 said:
Mr Khan said:
darthdevidem01 said:
Khuutra said:

Where do I go so that he can hear me yelling?

Japan

_________________

Kyoto Japan, specifically. I'm sure if you went to Siberia, bought a tank (certainly they would sell you one), hopped over the Sea of Japan, and started rolling around with signs saying "Sakamoto ruined Metroid!" on the sides, they would definitely pay attention to that.

lol that other guy with the dog avatar might just do that. mhsillen I think


The dog in the avatar is me, mhsillen. I am a  super intellectual breed of  dog  who is very upset with the direction of Samus I would go to Siberia on that mission if I didn't  have to travel in the bowels of the plane and not in first class.  I am very disappointed.   



kfd056 said:

Too much haters on this thread,  so yea, the game is awesome.

Ideas for improvement:

  • better looking enviorment
  • keep thinking of ways to improve story (I liked the story in metriod other m, but find ways to top it)
  • New takedown moves
  • Have option to switch or turn on/off weapons,etc.
  • Controls are great in my opinion, but if you can improve them even more
  • JUST KICK ASS & AND DO WHAT YOU DO BEST!!!!!!!

  • Oh we are bad because are opinions are different than yours? 

    Maybe people who have played metriod since the 80's might have a grip on what Samus has been and is not in this average game.  

    A way to top that story would be less story and cutscenes and more action.  



    It's... Metroidy?



    Khuutra said:
    Stefan.De.Machtige said:
    Khuutra said:

    You have nothing on which to base your suppositions. They were flawed in design.

    Atleast i provide points to say why they weren't fundamentel flaws. Where are your points?

    A fundamental flaw would mean the segments failed in their task. They didn't break the game or anything. They broke the pace - obviously their task. Why else would they be there? For a joke? Sure they did it a bit to well. But that's not a fundamental flaw.

    Time constraint is the problem with so many games. Those which were good but could have been great, with a month or two extra.   

    There was already a delay for the game in the order of a month; they were not in a situaiton where it was impossible to get extra dev time. THey had the time necessary to present a completed product.

    Those segments were flawed in design. They were boring, unintuitive for the pixel-hunting, and broke the pacing of the game without adding to immersion.

    They were flawed in terms of design, and executed exactly as Sakamoto wanted them to be.

    Are you kidding me? Halo Reach? That game affected Other M's legs already.

    Another delay of at least one  month pushed the game straight in Nintendo's crowded fall line-up. That's bad planning - especially since the huge Halo pull could last one or two months. 

    It was simple planning: Sep: Other M / Oct: Wii party and Kirby / Nov: poképark and Donkey kong Country returns.

    One month delay was all the game could have. They ran out of time - their slot was up. So those segments  lacked polish.   



    In the wilderness we go alone with our new knowledge and strength.