Khuutra said:
Stefan.De.Machtige said:
Khuutra said:
That is completely false.
http://us.wii.com/iwata_asks/metroid-other-m/vol1_page2.jsp
Sakamoto himself explains that they didn't use the Nunchuck because he wanted it to control like an NES game.
There was only ever going to be one control scheme for it, but it came down to nunchuck vs. no nunchuck, not both vs. no nunchuck.
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That's exactly my point, isn't it? In early development, they realised that adding a different control method would require to much work - slowing of the gameplay, changing bossfights, etc. -, so they chose the easiest.
Ninja theory wanted the nunchuck, but sakamoto knew they had to chose, or take a chance to fail at both.
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You didn't click the link, did you.
No, it has nothing to do with it. Two control styles was never an option. It was never on the table. This wasn't some big realization. The reasons you outlined are verifiably false.
Quoth Team Ninja:
That's right. Another thing I became really conscious of was the control aspect. In the action games we'd made previously, almost every button on the controller was used to make our human characters perform all these different actions. As a result, we felt that perhaps we were putting some players off.
When Sakamoto-san told us about his 'one Wii Remote only' idea, therefore, we could see that this was a real chance for us.
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The reasons you posted had nothing to do with it.
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No, i didn't read the link. Because.... I didn't need to. You see, i remembered this: Sakamoto un-live blog on GDC.
- 11:04 — One non-negotiable for Other M was that the game had to be played with the Wiimote in NES style. Team Ninja pushed back and wanted to add the nunchuk, but he didn't budge.
- 11:17 — Instead, they went back to the drawing board and came back with what they called the "Famicom Game PLUS" control style. Sakamoto said it was absolutely perfect, and surprised nobody had done it before.
http://gonintendo.com/viewstory.php?id=116935
Facts that, Baby!!
Asian culture 1/1:
When the paying boss of your supervisor asks you on a big 'PR' interview, then don't mention previous disagreements. Even the most unpolite corporate-man in the west knows that principle. Then you lie! Even my dog knows that.
I can't say for sure, what all the reasons for the nunchuck-rejection were. No one can since PR and fact are mixing. My previous point is still rather valid.
"Ninja theory wanted the nunchuck, but sakamoto knew they had to chose, or take a chance to fail at both."
part 1: fact, right?
part 2: I can't read minds of had a spy on them. But, i offer ogic for this point. Adding the nunchuck wasn't really possible in the first place.
The action would have to been altered on a lot of levels, which would have been more expensive and timely. And time and money was already short. The polish on the game isn't of the higest Nintendo-degree. It was a bit rushed, it seems. Look at the annoying waldo-segments - a week extra could have solved those. And another two/three weeks for making the schoulder views better of funner. It seems they ran out of time to finish 'one' control scheme, let alone one with the nunchuck.
Didn't some people complain about the control scheme... like they weren't completed or well implemented.