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Stefan.De.Machtige said:
Khuutra said:

That is completely false.

http://us.wii.com/iwata_asks/metroid-other-m/vol1_page2.jsp

Sakamoto himself explains that they didn't use the Nunchuck because he wanted it to control like an NES game.

There was only ever going to be one control scheme for it, but it came down to nunchuck vs. no nunchuck, not both vs. no nunchuck.

That's exactly my point, isn't it? In early development, they realised that adding a different control method would require to much work - slowing of the gameplay, changing bossfights, etc.  -, so they chose the easiest.

Ninja theory wanted the nunchuck, but sakamoto knew they had to chose, or take a chance to fail at both.

You didn't click the link, did you.

No, it has nothing to do with it. Two control styles was never an option. It was never on the table. This wasn't some big realization. The reasons you outlined are verifiably false.

Quoth Team Ninja:

That's right. Another thing I became really conscious of was the control aspect. In the action games we'd made previously, almost every button on the controller was used to make our human characters perform all these different actions. As a result, we felt that perhaps we were putting some players off.

When Sakamoto-san told us about his 'one Wii Remote only' idea, therefore, we could see that this was a real chance for us.

The reasons you posted had nothing to do with it.