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Stefan.De.Machtige said:

No,  i didn't read the link. Because.... I didn't need to. You see, i remembered this: Sakamoto un-live blog on GDC.

  • 11:04 — One non-negotiable for Other M was that the game had to be played with the Wiimote in NES style. Team Ninja pushed back and wanted to add the nunchuk, but he didn't budge.
  • 11:17 — Instead, they went back to the drawing board and came back with what they called the "Famicom Game PLUS" control style. Sakamoto said it was absolutely perfect, and surprised nobody had done it before.

http://gonintendo.com/viewstory.php?id=116935

Facts that, Baby!!

Asian culture 1/1:

When the paying boss of your supervisor asks you on a big 'PR' interview, then don't mention previous disagreements. Even the most unpolite corporate-man in the west knows that principle. Then you lie! Even my dog knows that.

 

I can't say for sure, what all the reasons for the nunchuck-rejection were. No one can since PR and fact are mixing. My previous point is still rather valid.

"Ninja theory wanted the nunchuck, but sakamoto knew they had to chose, or take a chance to fail at both."

part 1: fact, right?

part 2: I can't read minds of had a spy on them. But, i offer ogic for this point. Adding the nunchuck wasn't really possible in the first place.

The action would have to been altered on a lot of levels, which would have been more expensive and timely. And time and money was already short. The polish on the game isn't of the higest Nintendo-degree.  It was a bit rushed, it seems. Look at the annoying waldo-segments - a week extra could have solved those. And another two/three weeks for making the schoulder views better of funner. It seems they ran out of time to finish 'one' control scheme, let alone one with the nunchuck. 

Didn't some people complain about the control scheme... like they weren't completed or well implemented.

THere's still nothing to suggest that they were ever developing the control schemes in parallel, certainly not at a point where the game was playable.

And no, the problem with those segments was not lack of polish or completeness. It was a fundamental design flaw.