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Khuutra said:
Stefan.De.Machtige said:

One remark:

Adding the nunchuck is  difficult to do. You would have to design two game versions: one really fast, because of the lock-on, and one slow because of the manual aiming.

That's the reason they didn't add that option for Other M. It was impractical in development.

That is completely false.

http://us.wii.com/iwata_asks/metroid-other-m/vol1_page2.jsp

Sakamoto himself explains that they didn't use the Nunchuck because he wanted it to control like an NES game.

There was only ever going to be one control scheme for it, but it came down to nunchuck vs. no nunchuck, not both vs. no nunchuck.

That's exactly my point, isn't it? In early development, they realised that adding a different control method would require to much work - slowing of the gameplay, changing bossfights, etc.  -, so they chose the easiest.

Ninja theory wanted the nunchuck, but sakamoto knew they had to chose, or take a chance to fail at both.



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