| Demotruk said: So what was the problem with my post then if you can't argue against it not being good advice? Is it not true, as I said initially that in general a series should aim to grow and not to decline. And the direction of Wind Waker is a way that Zelda has declined. None of your three statements are wrong, but they do not impact on what I was saying. It's absolutely true that there is an audience for games like 3D Mario and Celda that can and should be catered to. However these titles do not happen in a vacuum. It was not the case that Mario 64 was made along with 2D Mario 5. To Nintendo, Mario 64 was Mario 5, 3D (and the change in game values that went with it) was a direction the series went in, not a divergence. Similarly, Wind Waker was the Gamecube Zelda, not a spin-off. Both of these were taking the consumer expectations associated with a franchise but giving a different kind of game (or the same kind with different values). In order to make these titles expand the userbase, they have to be done as spin-offs or as a new franchise in addition to continuing the series in the direction of customer expectations, otherwise the effect is less customers not more. A value has to be put on good will. If games like Wind Waker or 3D Mario created good will within Nintendo, was it worth the cost of a series decline? Your third point is also true, but it can only go so far. If it gets to the point where developers are only passionate about making games that are going to decline the series, then that also may not be worthwhile. |
My problem was with your absolutist tone. Since you are not arguing from that perspective any more, I don't see any point in prolonging that debate.
Point 1 depends almost entirely on perspective. I agree with you in principle, but I fail to see where this was ever a problem. Remember that the debate originated with darth wanting more games in the vein of The Wind Waker - not necessarily at the exclusion of other Zelda titles.
To that end, if we were to judge the Zelda series by the developments through the last decade, The Wind Waker does emerge as the progenitor of a 'spinoff' sub-series, with it's own line of games, and the relative poor market penetration of the original Celda does not appear to have adversely affected the sales performance of the subsequent 'main title', Twilight Princess.
You could of course argue that this development was ad-hoc, but the point of experimentation is to learn and see what works.
Point 2 and 3 we are in agreement about, as even your rebuttal illustrates the uncertainties I originally wished to lay bare.
So, why is more Celda a poor idea, again?







