Khuutra said:
There was already a delay for the game in the order of a month; they were not in a situaiton where it was impossible to get extra dev time. THey had the time necessary to present a completed product. Those segments were flawed in design. They were boring, unintuitive for the pixel-hunting, and broke the pacing of the game without adding to immersion. They were flawed in terms of design, and executed exactly as Sakamoto wanted them to be. |
Are you kidding me? Halo Reach? That game affected Other M's legs already.
Another delay of at least one month pushed the game straight in Nintendo's crowded fall line-up. That's bad planning - especially since the huge Halo pull could last one or two months.
It was simple planning: Sep: Other M / Oct: Wii party and Kirby / Nov: poképark and Donkey kong Country returns.
One month delay was all the game could have. They ran out of time - their slot was up. So those segments lacked polish.
In the wilderness we go alone with our new knowledge and strength.







