By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Khuutra said:
Stefan.De.Machtige said:
Khuutra said:

You have nothing on which to base your suppositions. They were flawed in design.

Atleast i provide points to say why they weren't fundamentel flaws. Where are your points?

A fundamental flaw would mean the segments failed in their task. They didn't break the game or anything. They broke the pace - obviously their task. Why else would they be there? For a joke? Sure they did it a bit to well. But that's not a fundamental flaw.

Time constraint is the problem with so many games. Those which were good but could have been great, with a month or two extra.   

There was already a delay for the game in the order of a month; they were not in a situaiton where it was impossible to get extra dev time. THey had the time necessary to present a completed product.

Those segments were flawed in design. They were boring, unintuitive for the pixel-hunting, and broke the pacing of the game without adding to immersion.

They were flawed in terms of design, and executed exactly as Sakamoto wanted them to be.

Are you kidding me? Halo Reach? That game affected Other M's legs already.

Another delay of at least one  month pushed the game straight in Nintendo's crowded fall line-up. That's bad planning - especially since the huge Halo pull could last one or two months. 

It was simple planning: Sep: Other M / Oct: Wii party and Kirby / Nov: poképark and Donkey kong Country returns.

One month delay was all the game could have. They ran out of time - their slot was up. So those segments  lacked polish.   



In the wilderness we go alone with our new knowledge and strength.