Khuutra said:
Stefan.De.Machtige said:
Khuutra said:
THere's still nothing to suggest that they were ever developing the control schemes in parallel, certainly not at a point where the game was playable.
And no, the problem with those segments was not lack of polish or completeness. It was a fundamental design flaw.
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The waldo -segments should have been like 30 seconds, and they would have added a nice perspectif change. A quick polish should have solved that.
Obviously the schoulder-segments where suppossed to break up the pace, which wasn't a bad design choice at all. With a week of two those would have served their real purpose.
A mere three week push could have done wonders on both. Sadly they ran out of time.
They were not fundamental design faults, but somewhat ill-implemented segments. Time constraint is the most logical reason for those. Other M just didn't get the 'Mario' polish, because the franchise doesn't sell that much. And sadly, it shows a bit.
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You have nothing on which to base your suppositions. They were flawed in design.
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Atleast i provide points to say why they weren't fundamentel flaws. Where are your points?
A fundamental flaw would mean the segments failed in their task. They didn't break the game or anything. They broke the pace - obviously their task. Why else would they be there? For a joke? Sure they did it a bit to well. But that's not a fundamental flaw.
Time constraint is the problem with so many games. Those which were good but could have been great, with a month or two extra.