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Khuutra said:
Stefan.De.Machtige said:
Khuutra said:

THere's still nothing to suggest that they were ever developing the control schemes in parallel, certainly not at a point where the game was playable.

And no, the problem with those segments was not lack of polish or completeness. It was a fundamental design flaw.

The waldo -segments should have been like 30 seconds, and they would have added a nice perspectif change. A quick polish should have solved that.

Obviously the schoulder-segments where suppossed to break up the pace, which wasn't a bad design choice at all. With a week of two those would have served their real purpose.

A mere three week push could have done wonders on both. Sadly they ran out of time.

They were not fundamental design faults, but somewhat ill-implemented segments. Time constraint is the most logical reason for those. Other M just didn't get the 'Mario' polish, because the franchise doesn't sell that much. And sadly, it shows a bit.

You have nothing on which to base your suppositions. They were flawed in design.

he is the divine wind

OT: they should make supermetroid style... with samus in no clothes whatsoever... and uhh

yes