In essence, Move looks at controller via camera, and Wii looks at sensor bar via camera in the controller. This means Move can "see" the position of the controller in X/Y space, and integrates angles and accelerations from the controller to determine pointing angle (i.e., good position detection, inferred angle). Wii can see exactly where the controller is pointing at the screen, and integrates sensor info for position (i.e., good angle detection, inferred position). So the Move is better for position-based games (e.g., Samba de Amigo) where Wii might struggle, and and Wii is better for pointer-based games (e.g., light-gun), where the Move will drift over time as it has no absolute angular reference.