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Forums - Gaming - It's 4 years later why are there still issues with motion controls?

MaxwellGT2000 said:
leatherhat said:

Because motion control games are a joke. The most precise motion controller will still be far less so than a regular gamepad. Like the killzone example you used, the mere act of making a gesture can screw your aim up, as opposed to a more simple and intuitive button press that lets you keep full control.


Or you could have a sub controller that has motion sensors in it and it work perfectly and have the best controls that isn't a Mouse and Keyboard and even then with the sub controller you have advantages to the keyboard mostly being analog control lol


So then you move the motion to another part, it can still mess things up. As far as precision goes motion gaming is a long ways away from gamepads.



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Ask me about being an elitist jerk

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leatherhat said:
MaxwellGT2000 said:
leatherhat said:

Because motion control games are a joke. The most precise motion controller will still be far less so than a regular gamepad. Like the killzone example you used, the mere act of making a gesture can screw your aim up, as opposed to a more simple and intuitive button press that lets you keep full control.


Or you could have a sub controller that has motion sensors in it and it work perfectly and have the best controls that isn't a Mouse and Keyboard and even then with the sub controller you have advantages to the keyboard mostly being analog control lol


So then you move the motion to another part, it can still mess things up. As far as precision goes motion gaming is a long ways away from gamepads.


Wait have you even played with these devices?  You seem very ill informed stating what you just did... 



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:


Obviously these guys in the industry that have reviewed games this gen aren't understanding like you are, or like they were during the PS1 era.  This goes for the gamers that complained about all of that as well. 

Personally I am understanding

I guess so!

I don't think they rated any game down for having terrible analogue stick controls. I guess there wasn't such an aversion to getting things wrong because 3D gameplay was such a new and innovative thing.



Tease.

MaxwellGT2000 said:
leatherhat said:
MaxwellGT2000 said:
leatherhat said:

Because motion control games are a joke. The most precise motion controller will still be far less so than a regular gamepad. Like the killzone example you used, the mere act of making a gesture can screw your aim up, as opposed to a more simple and intuitive button press that lets you keep full control.


Or you could have a sub controller that has motion sensors in it and it work perfectly and have the best controls that isn't a Mouse and Keyboard and even then with the sub controller you have advantages to the keyboard mostly being analog control lol


So then you move the motion to another part, it can still mess things up. As far as precision goes motion gaming is a long ways away from gamepads.


Wait have you even played with these devices?  You seem very ill informed stating what you just did... 


No I bought my wii and never touched it. I just like to burn 250 bucks sometimes. Motion control is imprecise. There has been no game or hardware that has ever proven me wrong. 

 

If we're talking fps motion controls might be slightly better than dual analog, but its a negligible amount, and they are still far below m kb. Which contrary to popular opinion does count in these format wars. Every other genre besides fps is inferior on a motion system compared to m kb or a gamepad. Its because of the lack of precision and lack of diversity and innovation among motion control systems. 

Where are my plus signs?



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

MaxwellGT2000 said:
Rainbird said:

#1 Agreed.

#2 Regarding Killzone 3, the developers said that anything that can done with a gesture can be done with a button as well, so the competetive types won't have to worry about that. It is a shame that you have to choose between more accurate motion controls and actual 3D movement though.

#3 To be expected, for now at least.

Something I didn't want to mention at each point because it applies to all three essentially, is that this is the first generation of motion controllers we're seeing, so lessons about SKUs and reliability are more likely to be used in later generations as opposed to this one. And with better hardware in the coming generations, #2 will have a better chance of being covered as well. Everyone is still learning after all.

My overall point is that these issues that are happening with motion controllers designed after the Wii hit and they are still having the same issues that were major complaints 4 years ago, so in 4 years you're saying they couldn't figure out a way to improve on Nintendos design that was laid out in front of them?

Reliability is going to take more than four years to deal with. The tech has to be perfect if it isn't ever to be thrown off, and it's gonna take a little while for that to happen. And the nunchuck controls are hard to gauge. On the Wii, the sensors are pretty low tier, and so it's limited what you can do with them (again, wait for the next generation).

On the PS3 with the NavCon, Sony obviously opted to allow for a lower price of entry for consumers by making the NavCon the same as the right side of the Dualshock, thus allowing people to use the DS3 instead of the NavCon. But waving the DS3 around with one hand probably isn't a very good option for controls, and so there are no sensors in the NavCon. Again, wait for the next generation, where I'm guessing Sony will be launching with something akin to the Move with every PS3.

And Kinect is all about using your body as the controller, putting a controller in the package would probably have put Microsoft and the package at large in a much weaker position, both PR wise and purely word of mouth as well. But once again, wait for the next generation, if Microsoft launches with a Kinect device in the package, the controller they'll also be using is probably much better to utilize alongside Kinect than their current controller is.

So, back to the conclusion then, it's going to take more than four years/one generation to deal with some of these things, end of story.



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Rainbird said:
MaxwellGT2000 said:
Rainbird said:

#1 Agreed.

#2 Regarding Killzone 3, the developers said that anything that can done with a gesture can be done with a button as well, so the competetive types won't have to worry about that. It is a shame that you have to choose between more accurate motion controls and actual 3D movement though.

#3 To be expected, for now at least.

Something I didn't want to mention at each point because it applies to all three essentially, is that this is the first generation of motion controllers we're seeing, so lessons about SKUs and reliability are more likely to be used in later generations as opposed to this one. And with better hardware in the coming generations, #2 will have a better chance of being covered as well. Everyone is still learning after all.

My overall point is that these issues that are happening with motion controllers designed after the Wii hit and they are still having the same issues that were major complaints 4 years ago, so in 4 years you're saying they couldn't figure out a way to improve on Nintendos design that was laid out in front of them?

Reliability is going to take more than four years to deal with. The tech has to be perfect if it isn't ever to be thrown off, and it's gonna take a little while for that to happen. And the nunchuck controls are hard to gauge. On the Wii, the sensors are pretty low tier, and so it's limited what you can do with them (again, wait for the next generation).

On the PS3 with the NavCon, Sony obviously opted to allow for a lower price of entry for consumers by making the NavCon the same as the right side of the Dualshock, thus allowing people to use the DS3 instead of the NavCon. But waving the DS3 around with one hand probably isn't a very good option for controls, and so there are no sensors in the NavCon. Again, wait for the next generation, where I'm guessing Sony will be launching with something akin to the Move with every PS3.

And Kinect is all about using your body as the controller, putting a controller in the package would probably have put Microsoft and the package at large in a much weaker position, both PR wise and purely word of mouth as well. But once again, wait for the next generation, if Microsoft launches with a Kinect device in the package, the controller they'll also be using is probably much better to utilize alongside Kinect than their current controller is.

So, back to the conclusion then, it's going to take more than four years/one generation to deal with some of these things, end of story.


Uh obviously not when there is a competing product that retails for 20 dollars and they added motion sensors, I'd rather Sony tether the Nav to the Move and add a Wii Motion Plus like gyro, cause that wireless function of the Nav is pretty useless and its driving up the price of the product a lot.

With the Kinect specifically the design has been around for AGES the camera limits what you can do and that's been a problem since the very beginning and so they should have been thinking of ways to get around that, I could think of a few off the top of my head, it just seems backwards to develop a product that has a limitation that has plagued the design since the start, simply design a way around it.

@leatherhat

So what you're telling me is that you really don't know anything about the subject and you're just in my thread talking about something you have no credibility with, great, your opinion has added SO much, thanks



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

wait a minute!

first we get lots of "Sony sucks because they copied Nintendo" threads.

 

now we get "hahaa, sony is stupid because they didn't copy everything" threads?

 

make up your mind people! :D

 

 



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Porcupine_I said:

make up your mind people! :D


If we could make up our minds, how would you make random posts and sway us your way to agree with you. Everytime.



MaxwellGT2000 said:
Rainbird said:

Reliability is going to take more than four years to deal with. The tech has to be perfect if it isn't ever to be thrown off, and it's gonna take a little while for that to happen. And the nunchuck controls are hard to gauge. On the Wii, the sensors are pretty low tier, and so it's limited what you can do with them (again, wait for the next generation).

On the PS3 with the NavCon, Sony obviously opted to allow for a lower price of entry for consumers by making the NavCon the same as the right side of the Dualshock, thus allowing people to use the DS3 instead of the NavCon. But waving the DS3 around with one hand probably isn't a very good option for controls, and so there are no sensors in the NavCon. Again, wait for the next generation, where I'm guessing Sony will be launching with something akin to the Move with every PS3.

And Kinect is all about using your body as the controller, putting a controller in the package would probably have put Microsoft and the package at large in a much weaker position, both PR wise and purely word of mouth as well. But once again, wait for the next generation, if Microsoft launches with a Kinect device in the package, the controller they'll also be using is probably much better to utilize alongside Kinect than their current controller is.

So, back to the conclusion then, it's going to take more than four years/one generation to deal with some of these things, end of story.

Uh obviously not when there is a competing product that retails for 20 dollars and they added motion sensors, I'd rather Sony tether the Nav to the Move and add a Wii Motion Plus like gyro, cause that wireless function of the Nav is pretty useless and its driving up the price of the product a lot.

With the Kinect specifically the design has been around for AGES the camera limits what you can do and that's been a problem since the very beginning and so they should have been thinking of ways to get around that, I could think of a few off the top of my head, it just seems backwards to develop a product that has a limitation that has plagued the design since the start, simply design a way around it.

Bolded: You know what the price of entry on the NavCon functionality is? Nothing. Because you can use the DS3 your PS3 got out of the box. That's how Sony opted for a lower price of entry. And don't start telling me how the DS3 is totally useless at it, because it isn't, I've used it, and it works well. Not as well as the NavCon I'm guessing (I haven't used it), but I have zero issues using the DS3. And if they used your solution, they would add further to the cost of entry for buying into Move, which is one of the last things they need right now. So your solution would mean that less full Move sets (with both Move and NavCon) would be bought, and with it, less support from developers.

As this is a peripheral and not the primary controller, I think Sony have done the right thing. Expect a more fleshed out controller next generation.

Italic: How would you design your way around that then? I'm not saying it isn't doable, but how would you do it without compromising the promise of controller free gaming (which is basically the main selling point) and without adding further costs to an already expensive product? Not to mention if you add a peripheral, you no longer have all the components needed for all supported multiplayer settings out of the box.

Again, expect a controller next generation out of the box that will work better alongside Kinect than the current one.



A gesture button could help. Hold it down then do your gesture, while holding the button the your aim is locked until you let go. There's the move button on the move and the duplicate X and O shortcuts on the Nav.