MaxwellGT2000 said:
My overall point is that these issues that are happening with motion controllers designed after the Wii hit and they are still having the same issues that were major complaints 4 years ago, so in 4 years you're saying they couldn't figure out a way to improve on Nintendos design that was laid out in front of them? |
Reliability is going to take more than four years to deal with. The tech has to be perfect if it isn't ever to be thrown off, and it's gonna take a little while for that to happen. And the nunchuck controls are hard to gauge. On the Wii, the sensors are pretty low tier, and so it's limited what you can do with them (again, wait for the next generation).
On the PS3 with the NavCon, Sony obviously opted to allow for a lower price of entry for consumers by making the NavCon the same as the right side of the Dualshock, thus allowing people to use the DS3 instead of the NavCon. But waving the DS3 around with one hand probably isn't a very good option for controls, and so there are no sensors in the NavCon. Again, wait for the next generation, where I'm guessing Sony will be launching with something akin to the Move with every PS3.
And Kinect is all about using your body as the controller, putting a controller in the package would probably have put Microsoft and the package at large in a much weaker position, both PR wise and purely word of mouth as well. But once again, wait for the next generation, if Microsoft launches with a Kinect device in the package, the controller they'll also be using is probably much better to utilize alongside Kinect than their current controller is.
So, back to the conclusion then, it's going to take more than four years/one generation to deal with some of these things, end of story.







