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MaxwellGT2000 said:
Rainbird said:

Reliability is going to take more than four years to deal with. The tech has to be perfect if it isn't ever to be thrown off, and it's gonna take a little while for that to happen. And the nunchuck controls are hard to gauge. On the Wii, the sensors are pretty low tier, and so it's limited what you can do with them (again, wait for the next generation).

On the PS3 with the NavCon, Sony obviously opted to allow for a lower price of entry for consumers by making the NavCon the same as the right side of the Dualshock, thus allowing people to use the DS3 instead of the NavCon. But waving the DS3 around with one hand probably isn't a very good option for controls, and so there are no sensors in the NavCon. Again, wait for the next generation, where I'm guessing Sony will be launching with something akin to the Move with every PS3.

And Kinect is all about using your body as the controller, putting a controller in the package would probably have put Microsoft and the package at large in a much weaker position, both PR wise and purely word of mouth as well. But once again, wait for the next generation, if Microsoft launches with a Kinect device in the package, the controller they'll also be using is probably much better to utilize alongside Kinect than their current controller is.

So, back to the conclusion then, it's going to take more than four years/one generation to deal with some of these things, end of story.

Uh obviously not when there is a competing product that retails for 20 dollars and they added motion sensors, I'd rather Sony tether the Nav to the Move and add a Wii Motion Plus like gyro, cause that wireless function of the Nav is pretty useless and its driving up the price of the product a lot.

With the Kinect specifically the design has been around for AGES the camera limits what you can do and that's been a problem since the very beginning and so they should have been thinking of ways to get around that, I could think of a few off the top of my head, it just seems backwards to develop a product that has a limitation that has plagued the design since the start, simply design a way around it.

Bolded: You know what the price of entry on the NavCon functionality is? Nothing. Because you can use the DS3 your PS3 got out of the box. That's how Sony opted for a lower price of entry. And don't start telling me how the DS3 is totally useless at it, because it isn't, I've used it, and it works well. Not as well as the NavCon I'm guessing (I haven't used it), but I have zero issues using the DS3. And if they used your solution, they would add further to the cost of entry for buying into Move, which is one of the last things they need right now. So your solution would mean that less full Move sets (with both Move and NavCon) would be bought, and with it, less support from developers.

As this is a peripheral and not the primary controller, I think Sony have done the right thing. Expect a more fleshed out controller next generation.

Italic: How would you design your way around that then? I'm not saying it isn't doable, but how would you do it without compromising the promise of controller free gaming (which is basically the main selling point) and without adding further costs to an already expensive product? Not to mention if you add a peripheral, you no longer have all the components needed for all supported multiplayer settings out of the box.

Again, expect a controller next generation out of the box that will work better alongside Kinect than the current one.