11. Resonance of Fate, 603k (PS3 420k; 360 184k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 561k (PS3 290k; 360 270k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
13. Blur, 511k (PS3 265k; 360 246k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
11. Resonance of Fate, 594k (PS3 416k; 360 178k) Sega
Despite its suicide launch in the west against FFXIII, Resonance of Fate has so far managed to achieve decent sales overall. While sales have slowed down considerably it should still finish with respectable sales, especially for a time which launched at a bad time with mixed reviews.
12. Split/Second, 545k (PS3 286k; 360 259k) Disney Interactive Studios
What happens when 3 racing games are released around the same time? Sales are pretty much split between them and none are really a big success. However thanks to its good reviews sales have remained steady and the game may have good enough legs to make it a good success.
13. Blur, 496k (PS3 256k; 360 240k) Activision
Again released several games in the same genre at the same time does not usually lead to success as Activision found out with Blur. Originally hoped to be the Call of Duty of the racing world Blur underperformed badly and became the worst selling of the 3 big racing games released in May. Although like the other racing games sales are holding up decently but the game will never reach expectations. Maybe people just didn't want Mario Kart with real cars?
14. Sniper: Ghost Warrior, 474k (360) City Interactive
Released to bad reviews Sniper: Ghost Warrior has surprisingly become one of the sleeper hits of the year. Made on a low budget the game is surely going to be seen as a success by City Interactive, the question remains though is are the people who bought the game happy with it? Its strong legs seem
to be showing that the game has decent word of mouth but we'll see if that can keep up
15. Art Academy, 458k (DS) Nintendo
Nintendo games usually have many things in common, the first being high quality, the second being that they generally have really long legs. Art Academy is proving to be no exception to this and has despite a really mute opening, gone on to make the top 20 for the year and with a US release still to come it can only go higher.
16. ZhuZhu Pets, 426k (DS) Activision
We all should of known that Activision would be the first to jump on the new toy craze that is ZhuZhu Pets. The best selling new IP on the DS the game has proven quite the success for Activision although sales have failed to hold up, so it's unlikely it'll be moving any higher in the list.
17. Nier, 406k (PS3 282k; 360 124k) Square Enix
Released to average reviews Square Enix's Nier was never going to set the world alight and well it didn't Despite a decent showing in Japan the game has failed to impress in the West and with sales already below 5,000 a week the game may struggle to reach half a million and will likely fall down the list soon.
18. Dark Void, 387k (360 200k; PS3 187k) Capcom
Released to average reviews Dark Void looks set to end up with average at best sales. While its weekly sales should see it move up ahead of Nier it's unlikely the game will ever achieve anything close to what could be regarded as decent sales.
19. Dance on Broadway, 367k (Wii) Ubisoft
With the success of Just Dance, Ubisoft wasted no time in releasing another dance game and despite a slow start the game may well turn out to be a big success for them.Like Just Dance the game received bad reviews but that hasn't stopped it either. The game is also the best selling new IP on the Wii this year.
20. Alpha Protocol, 354k (360 181k; PS3 173k) Sega
Another RPG published by Sega, another game that failed to meet expectations. With average reviews the game was met with sub-par sales with reviewers seemingly disliking the fact that the game played more like an RPG than a third person shooter. However it doesn't look like word of mouth has been any kinder to the game with sales already dropping below 5,000 a week.
Sony Computer Entertainment: 4
Sega: 3
Activision: 2
Nintendo: 2
THQ: 1
Electronic Arts: 1
Microsoft Game Studios: 1
Namco Bandai: 1
Disney Interactive Studios: 1
Square Enix: 1
Capcom: 1
City Interactive: 1
Ubisoft: 1
Thought people might find this thread interesting seeing as Publishers have been complaining for a while how it's hard for new IPs to be a success and as you can see from the numbers there hasn't been many successful ones this year. If anything on the list isn't a new IP or I missed something just let me know and I'll correct. If people are interested I will keep updating this thread as new information comes in.