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Forums - Nintendo - Ubisoft dev: "Wii is a refurbished Gamecube"

I think the Wii has proven its technically superior than the Gamecube.

But it has yet to prove its more capable than the original Xbox.



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Carl2291 said:
Metallicube said:
spiffiness said:
adsl said:

Usually Game designers / graphical artists don't the Wii, back in 2007 I was talking with one of contacts in the game industry (a game designer) and she told me: "I have already played the tree consoles of this gen and the Wii is the worst"

Yup, my friend who is a 3D artist in the games industry told me how the Wii games department artists were hurting from all the constraints imposed on them. Actually, any time visual fidelity is lost we'll be unhappy, which only makes sense.

Boo hoo. The problem with these game artists is that they forget they are in a BUSINESS. They are not making games for themselves, they're making them for CONSUMERS.

Certain art appeals to certain people though.

Much like certain consoles appeal to certain people.

Hence, that said art doesn't do as well on certain consoles.

Look at the recent sales of Madden 11 as a perfect example. The PS3 version sold 5 times more than the Wii version, despite the Wii userbase in NA being 3 times larger...

Sometimes. The consumers just aren't there.

 

Well, looking at Madden sales, the 07 and 08 sold better on Wii than PS3.  09 was the first time it sold better on PS3 and coincidence or not, it was when they started to make it "cartoony".



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spiffiness said:
MaxwellGT2000 said:

Haha so this is why Scott Pilgrim vs the World didn't hit Wii Ware despite that game being nothing but a 2D brawler

See he feels the Wii is just a Gamecube, which if we are to believe the fan warz of last gen Gamecube was the weakest console out of the three cause it had all the kiddy games, so yeah... it couldn't even do 2D graphics... yeah so Wii... can't even make 2D graphics... lol

Really though this is what I always tell people, look up the people making these comments, 90% of the time they might be a dev but it will be a dev for someone else, in this case the guy is an artist... not really in the know when you're discussing hardware.

The last paragraph seems quite relevant here. If he's an artist, he will likely know the specifics of what needs to be downgraded from the best quality possible in 3D, i.e. lower res textures, lower poly count, etc. and that will form the basis for his impression of the Wii. He is not going to care about the tech specs, only about how much detail he has to leave off the final assets, so to him, the Wii might as well be at the same level as a Gamecube.


You really don't need to be that up and up on all the info, it really depends on your level cause you can be a grunt just doing the textures on someones toe if he's the lead he needs to know his limits and what he can cover up where power is lacking.  I can't get any solid info about the guy other than he was an artist on a 2D Brawler AKA Scott Pilgrim vs The World: The Game, I haven't found much else on him, but the thing is you can be an artist and still not know about the console, really I dunno if you've seen the actual textures on Brawl but they're high res with a crap load of detail but you simply can't tell cause of standard definition.  

So really he could make a highly detailed piece of art for a game but you might not be able to see it



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zuvuyeay said:
Metallicube said:

Fine, it's a refurbished Gamecube, but it's apparently a refurbished Gamecube that 73 million people want.

Makes me laugh how these tech whores get their panties in a bunch that such an underpowered console is kicking the taints of the "amazing" powerful HD consoles.

underpowered console 73m

"amazing" powerful HD consoles 79m

people like their HD gaming too



Of course you would group them together...... -_-



-PaNdOrA- said:
zuvuyeay said:
Metallicube said:

Fine, it's a refurbished Gamecube, but it's apparently a refurbished Gamecube that 73 million people want.

Makes me laugh how these tech whores get their panties in a bunch that such an underpowered console is kicking the taints of the "amazing" powerful HD consoles.

underpowered console 73m

"amazing" powerful HD consoles 79m

people like their HD gaming too



Of course you would group them together...... -_-

they'd already been  grouped together.....

 





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MaxwellGT2000 said:
spiffiness said:
MaxwellGT2000 said:

Haha so this is why Scott Pilgrim vs the World didn't hit Wii Ware despite that game being nothing but a 2D brawler

See he feels the Wii is just a Gamecube, which if we are to believe the fan warz of last gen Gamecube was the weakest console out of the three cause it had all the kiddy games, so yeah... it couldn't even do 2D graphics... yeah so Wii... can't even make 2D graphics... lol

Really though this is what I always tell people, look up the people making these comments, 90% of the time they might be a dev but it will be a dev for someone else, in this case the guy is an artist... not really in the know when you're discussing hardware.

The last paragraph seems quite relevant here. If he's an artist, he will likely know the specifics of what needs to be downgraded from the best quality possible in 3D, i.e. lower res textures, lower poly count, etc. and that will form the basis for his impression of the Wii. He is not going to care about the tech specs, only about how much detail he has to leave off the final assets, so to him, the Wii might as well be at the same level as a Gamecube.


You really don't need to be that up and up on all the info, it really depends on your level cause you can be a grunt just doing the textures on someones toe if he's the lead he needs to know his limits and what he can cover up where power is lacking.  I can't get any solid info about the guy other than he was an artist on a 2D Brawler AKA Scott Pilgrim vs The World: The Game, I haven't found much else on him, but the thing is you can be an artist and still not know about the console, really I dunno if you've seen the actual textures on Brawl but they're high res with a crap load of detail but you simply can't tell cause of standard definition.  

So really he could make a highly detailed piece of art for a game but you might not be able to see it

I'm not sure if you're agreeing with me/yourself or not lol... I agree on the fact that an artist probably won't be that knowledgable on hardware specs, but even that grunt will know generally how big that texture should be, or will end up being, and how much he/she has to fudge what it's supposed to look like. It doesn't seem worth the time and effort to put more detail than you can see in the final output. 



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zuvuyeay said:
-PaNdOrA- said:
zuvuyeay said:
Metallicube said:

Fine, it's a refurbished Gamecube, but it's apparently a refurbished Gamecube that 73 million people want.

Makes me laugh how these tech whores get their panties in a bunch that such an underpowered console is kicking the taints of the "amazing" powerful HD consoles.

underpowered console 73m

"amazing" powerful HD consoles 79m

people like their HD gaming too



Of course you would group them together...... -_-

they'd already been  grouped together.....

 



They weren't.. you just read it that way..

Maybe he should have put "kicking the taints of the 360 and PS3...seperately, not grouped together cause ya know, that would just be plain silly"



Metallicube said:
spiffiness said:
adsl said:

Usually Game designers / graphical artists don't the Wii, back in 2007 I was talking with one of contacts in the game industry (a game designer) and she told me: "I have already played the tree consoles of this gen and the Wii is the worst"

Yup, my friend who is a 3D artist in the games industry told me how the Wii games department artists were hurting from all the constraints imposed on them. Actually, any time visual fidelity is lost we'll be unhappy, which only makes sense.

Boo hoo. The problem with these game artists is that they forget they are in a BUSINESS. They are not making games for themselves, they're making them for CONSUMERS.

You can't separate an artist from their art, or you get crappy work out of them. When the business side takes over, you get rushed out games with poor production values, and that's not good for consumers anyway. Regardless, this so-called problem has to do with how artists feel, and everyone is entitled to having opinions and feelings. Whether or not they know they are in a business (and most assuredly do) has nothing to do with it. You make it seem like these people are nothing but robots in a factory.   



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