Antabus said:
And just to be clear, those puzzles are like "pull this lever to get to next lever and pull that to open a door which leads to new lever". Blah. |
All of which were completely optional but gave variety to the gameplay. Instead if you want to acheive everything in the game it's just a series battles, with nothing in between... which is fine for an FPS campaign at 10 hrs, but not a 100 hr RPG. The game never forced you to do them, but they made for a nice change. Admitedly, the game never forces you to keep fighting, but it's all there is!
And whilst puzzles are typically simple, they make for a nice change of pace, and for optional more challenging side quests, usually take a bit of extra effort.