Are motion controls the main draw of the Wii? Thats a crazy thing to ask right? However I was thinking about how little most of the main library actually seems need the motion controls and how many of the future Nintendo games listed at E3 with the major exception of the Metroid and Zelda games don't seem to rely on the actual motion capabilities or such capability could be replaced by a standard controller.
To me it seems that Nintendo's (simplified) thought process went something like this:
- Make console accessible.
- Introduce simpler pointer control scheme and controller with a more straightforward graphical user interface.
- Use motion controls to augment the simplified controller layout.
It seems that the actual Wiimote and console design along with games are there to get the average person over the barrier of unfamiliarity and entice them to try the console out. I think the actual motion controls don't really make a 'great' interface going from the standards of your jack of all trades console controller. They simply make it an accessible one.