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Forums - Microsoft Discussion - Proof that Forza at E3 works for real and perfectly.

selnor said:
aragod said:
selnor said:
aragod said:

Seems like a neat concept (the showroom car exploring, the driving sucks big time), but I can't imagine dancing around the room trying to check out 2-3 cars, basicaly doing squats... Well I'm not sold on that, head tracking is neat, but for the rest I'd prefer a classic racing setup with either wheel or atleast a controler. Kinect isn't really offering you anything that you wouldn't find from the competetion, maybe if there was a voice command to start your Bentley :).

And the imagination stops there with you I guess. 

What if Turn 10 implemented the other ideas they have, changing car parts yourself. Livery editor to include physically sparaying your car yourself. 

And for the thousand time, Turn 10 will include this fun take 5 mins out from hardcore racing as a side mode on Forza 4. The usual FFB wheel with motorized unit headtracking will be there.

This game will be car porn to the highest degree.

Changing parts yourself? That's neat, but also a useless gimmick, what do I gain from pretending to be mechanic? Not saying that it won't interest somebody, but it's a gimmick. Spraying the car? You can do that with the Wii, let alone Move (which is unlike Kinect actually really precise).

All I'm saying is that Kinect with Forza doesn't offer anything that couldn't be done elsewhere = implementing gimmick's. How many people will buy 150 USD device for these functions? Well I'm afraid that many, but those are really useless gimmicky functions that doesn't enhance the game in any way.

Obviously you dont buy hardware for 1 game. And in a racing game I want the wheel. So of course these extras are extras. 

But they are extras not all possible elsewhere. It's interaction on a car lovers level. Many people go on and on about GT being car porn. And for the car lovers. What more can a car lover want than to physically inspect every part of a car he'll never afford? Learn about maintaining and changing parts on a Ferrari?

Yeah some people wont bother, they just wanna race. But some people will love the feature. It's like having a personal Virtual car encyclopedia. Something you cannot get on any other console.

The main game wont change. But the game will feel far more complete as a car enthusiast game with these features.

If I'm not mistaken GT5 has something called photomode where you can set your cars into different locations, inspect them, walk around them and take pictures. I'm not sure how is that far from what was shown in the Forza demo but to me that seems pretty similar. Also with GT you'll have that in a couple of months and with models that are all looking like what they've shown in the Forza demo. On the other hand Forza doesn't have any future "proof" models, so they might have a lot of work on their hands if you are supposed to inspect and explore more of these highly detailed cars.

As for car maintance, you do realize that would mean modeling everything under the hood in 1:1? Generic and random interiors won't cut it (current Forza). So unless they are ready to basicaly remodel every car in such a detail as Polyphony did on their Premium Cars (see, PD is ahead, again) it won't cut it.

So far all I see are gimmicky functions that doesn't really offer anything new, and I don't think they can come up with something really interesting and revolutionary, that wasn't already done in an old WIi game (Zack and Wiki has both of the Forza functions in some form...).



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

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aragod said:
selnor said:
aragod said:
selnor said:
aragod said:

Seems like a neat concept (the showroom car exploring, the driving sucks big time), but I can't imagine dancing around the room trying to check out 2-3 cars, basicaly doing squats... Well I'm not sold on that, head tracking is neat, but for the rest I'd prefer a classic racing setup with either wheel or atleast a controler. Kinect isn't really offering you anything that you wouldn't find from the competetion, maybe if there was a voice command to start your Bentley :).

And the imagination stops there with you I guess. 

What if Turn 10 implemented the other ideas they have, changing car parts yourself. Livery editor to include physically sparaying your car yourself. 

And for the thousand time, Turn 10 will include this fun take 5 mins out from hardcore racing as a side mode on Forza 4. The usual FFB wheel with motorized unit headtracking will be there.

This game will be car porn to the highest degree.

Changing parts yourself? That's neat, but also a useless gimmick, what do I gain from pretending to be mechanic? Not saying that it won't interest somebody, but it's a gimmick. Spraying the car? You can do that with the Wii, let alone Move (which is unlike Kinect actually really precise).

All I'm saying is that Kinect with Forza doesn't offer anything that couldn't be done elsewhere = implementing gimmick's. How many people will buy 150 USD device for these functions? Well I'm afraid that many, but those are really useless gimmicky functions that doesn't enhance the game in any way.

Obviously you dont buy hardware for 1 game. And in a racing game I want the wheel. So of course these extras are extras. 

But they are extras not all possible elsewhere. It's interaction on a car lovers level. Many people go on and on about GT being car porn. And for the car lovers. What more can a car lover want than to physically inspect every part of a car he'll never afford? Learn about maintaining and changing parts on a Ferrari?

Yeah some people wont bother, they just wanna race. But some people will love the feature. It's like having a personal Virtual car encyclopedia. Something you cannot get on any other console.

The main game wont change. But the game will feel far more complete as a car enthusiast game with these features.

If I'm not mistaken GT5 has something called photomode where you can set your cars into different locations, inspect them, walk around them and take pictures. I'm not sure how is that far from what was shown in the Forza demo but to me that seems pretty similar. Also with GT you'll have that in a couple of months and with models that are all looking like what they've shown in the Forza demo. On the other hand Forza doesn't have any future "proof" models, so they might have a lot of work on their hands if you are supposed to inspect and explore more of these highly detailed cars.

As for car maintance, you do realize that would mean modeling everything under the hood in 1:1? Generic and random interiors won't cut it (current Forza). So unless they are ready to basicaly remodel every car in such a detail as Polyphony did on their Premium Cars (see, PD is ahead, again) it won't cut it.

So far all I see are gimmicky functions that doesn't really offer anything new, and I don't think they can come up with something really interesting and revolutionary, that wasn't already done in an old WIi game (Zack and Wiki has both of the Forza functions in some form...).

GT is gonna have this mode? We will see. ( photomode is nothing like it, and certainly not visually either ) And untill I see the GT visuals change to this level then I'll say it looks as good. 

Forza 3's interiors aren't random and generic. I wont sit here and tell you why GT5 is 2 half games put together with different varying graphics grades and lossfull content track wise. The fact you talk alot of rubbish about FM3 when it;s simply wrong is not worth my time.

About the stuff seeming gimmicky. Thats your choice. And one your entitled to. But I am sure Forza 4 will have the crown when it releases.



Selnor have you ever considered working in the sales industry? I think you'll make a good insurance sales person aka Financial Consultant.

 

You'll make millions and you can use the money to buy thousands of Xbox 360s and its exclusives to help boost sales.



selnor said:
aragod said:
selnor said:
aragod said:
selnor said:
aragod said:

Seems like a neat concept (the showroom car exploring, the driving sucks big time), but I can't imagine dancing around the room trying to check out 2-3 cars, basicaly doing squats... Well I'm not sold on that, head tracking is neat, but for the rest I'd prefer a classic racing setup with either wheel or atleast a controler. Kinect isn't really offering you anything that you wouldn't find from the competetion, maybe if there was a voice command to start your Bentley :).

And the imagination stops there with you I guess. 

What if Turn 10 implemented the other ideas they have, changing car parts yourself. Livery editor to include physically sparaying your car yourself. 

And for the thousand time, Turn 10 will include this fun take 5 mins out from hardcore racing as a side mode on Forza 4. The usual FFB wheel with motorized unit headtracking will be there.

This game will be car porn to the highest degree.

Changing parts yourself? That's neat, but also a useless gimmick, what do I gain from pretending to be mechanic? Not saying that it won't interest somebody, but it's a gimmick. Spraying the car? You can do that with the Wii, let alone Move (which is unlike Kinect actually really precise).

All I'm saying is that Kinect with Forza doesn't offer anything that couldn't be done elsewhere = implementing gimmick's. How many people will buy 150 USD device for these functions? Well I'm afraid that many, but those are really useless gimmicky functions that doesn't enhance the game in any way.

Obviously you dont buy hardware for 1 game. And in a racing game I want the wheel. So of course these extras are extras. 

But they are extras not all possible elsewhere. It's interaction on a car lovers level. Many people go on and on about GT being car porn. And for the car lovers. What more can a car lover want than to physically inspect every part of a car he'll never afford? Learn about maintaining and changing parts on a Ferrari?

Yeah some people wont bother, they just wanna race. But some people will love the feature. It's like having a personal Virtual car encyclopedia. Something you cannot get on any other console.

The main game wont change. But the game will feel far more complete as a car enthusiast game with these features.

If I'm not mistaken GT5 has something called photomode where you can set your cars into different locations, inspect them, walk around them and take pictures. I'm not sure how is that far from what was shown in the Forza demo but to me that seems pretty similar. Also with GT you'll have that in a couple of months and with models that are all looking like what they've shown in the Forza demo. On the other hand Forza doesn't have any future "proof" models, so they might have a lot of work on their hands if you are supposed to inspect and explore more of these highly detailed cars.

As for car maintance, you do realize that would mean modeling everything under the hood in 1:1? Generic and random interiors won't cut it (current Forza). So unless they are ready to basicaly remodel every car in such a detail as Polyphony did on their Premium Cars (see, PD is ahead, again) it won't cut it.

So far all I see are gimmicky functions that doesn't really offer anything new, and I don't think they can come up with something really interesting and revolutionary, that wasn't already done in an old WIi game (Zack and Wiki has both of the Forza functions in some form...).

GT is gonna have this mode? We will see. ( photomode is nothing like it, and certainly not visually either ) And untill I see the GT visuals change to this level then I'll say it looks as good. 

Forza 3's interiors aren't random and generic. I wont sit here and tell you why GT5 is 2 half games put together with different varying graphics grades and lossfull content track wise. The fact you talk alot of rubbish about FM3 when it;s simply wrong is not worth my time.

About the stuff seeming gimmicky. Thats your choice. And one your entitled to. But I am sure Forza 4 will have the crown when it releases.

I'll leave Photo mode for now, read some previews, apart from the interactive parts it's pretty much the same as the Forza demo.

Forza 3 interiors aren't 1:1 by any means, and what's more they are non functional mostly with just textures instead of hard wire modeling. If they can manage to remodel all the cars from scratch including what's under the hood for Forza 4 in 1:1 than my deepest respect for them. But I'll wait and see for the final game, won't buy in for their faulty PR like some people did before F3 release (you were the prime example)



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

selnor said:
Smidlee said:
kiefer23 said:
Smidlee said:

 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will be  design around Kinect with wheel support again  as an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than Kinect since i can look around the car with just little head movement vs moving around the room.

Fantec Porsche 911 Turbo S Racing Wheel says hi.

It was made for Forza 3 and had everything you listed plus clutch support.

 

 360 wheel says hi too yet even Forza 3 (as well as all 360 racing games) steering wheel is an after thought.(there is athe case where  controls are mapped to the right analog stick which wheels don't have.) When  the 911 Turbo S  first came out some thought the wheel's FFB was weak until they learn it was Forza 3 not the wheel. GT3 RS v2 is Fanatec best wheel  I would still get this instead even though it's not for 360. 

 A good wheel still needs good software to take advantage of the wheel.

Actually the FFB isnt considered weak. The rumble is. But Turn 10 got it right. It's just many no real racers understand.

The complete experience for Forza 3 is FFb wheel plus Buttkicker. When driving a real car there isnt alot of rumble through the wheel. Alot of games excessively put rumble through the wheel. Note that rumble is completely different from tension on the wheel whilst turning against forces of nature.

Things like being hit in the rear, the side, over a rumble strip etc, the tension of the wheel being forced left or right is great. But the rumble was designed to come through the entire chair moreso than the wheel. In other words a far more realistic experience.

I'm lost. What are you guys talking about? What type of controls and mechanisms? And whats a Buttkicker?



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Slimebeast said:
selnor said:
Smidlee said:
kiefer23 said:
Smidlee said:

 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will be  design around Kinect with wheel support again  as an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than Kinect since i can look around the car with just little head movement vs moving around the room.

Fantec Porsche 911 Turbo S Racing Wheel says hi.

It was made for Forza 3 and had everything you listed plus clutch support.

 

 360 wheel says hi too yet even Forza 3 (as well as all 360 racing games) steering wheel is an after thought.(there is athe case where  controls are mapped to the right analog stick which wheels don't have.) When  the 911 Turbo S  first came out some thought the wheel's FFB was weak until they learn it was Forza 3 not the wheel. GT3 RS v2 is Fanatec best wheel  I would still get this instead even though it's not for 360. 

 A good wheel still needs good software to take advantage of the wheel.

Actually the FFB isnt considered weak. The rumble is. But Turn 10 got it right. It's just many no real racers understand.

The complete experience for Forza 3 is FFb wheel plus Buttkicker. When driving a real car there isnt alot of rumble through the wheel. Alot of games excessively put rumble through the wheel. Note that rumble is completely different from tension on the wheel whilst turning against forces of nature.

Things like being hit in the rear, the side, over a rumble strip etc, the tension of the wheel being forced left or right is great. But the rumble was designed to come through the entire chair moreso than the wheel. In other words a far more realistic experience.

I'm lost. What are you guys talking about? What type of controls and mechanisms? And whats a Buttkicker?

A buttkicker sits under the seat, and rumbles the hell out of your seat. Not like the silly rumble seats. This will flick and jolt in time to going over a curb for example. Fantastic effect. Something which has to be programmed into the game to work like FM3. 

Like I said the true experience is 3 screens, Buttkicker and Porche wheel. It's phenominal.

Nothing else like it, other than Turn 10's hydrolic system which is around $10,000



Selnor, two important things you ought to take into consideration regarding the potential of Forza w/ Kinect:

1) Firstly, there is no way Turn 10 have the time to recreate the mechanical interiors for several hundred cars in 1:1 detail so as to allow someone to perform repairs or upgrades by virtually lifting the hood and fiddling in micro-detail with valves and what not. It would take decades to program.

2) Secondly, have much of an attraction do you really think the ability to be a mechanic is to gamers? The racing genre is the least popular it's been for years, and you want Turn 10 to build a feature that will appeal to an even smaller sub-niche of car-enthusiast gamers? Even those qualified to actually work on cars (i.e. real-life mechanics)... do you seriously expect they're going to come home from working in a garage all day and then want to spend their evening in a virtual garage rather than actually racing? It's farcical.



wholikeswood said:

Selnor, two important things you ought to take into consideration regarding the potential of Forza w/ Kinect:

1) Firstly, there is no way Turn 10 have the time to recreate the mechanical interiors for several hundred cars in 1:1 detail so as to allow someone to perform repairs or upgrades by virtually lifting the hood and fiddling in micro-detail with valves and what not. It would take decades to program.

2) Secondly, have much of an attraction do you really think the ability to be a mechanic is to gamers? The racing genre is the least popular it's been for years, and you want Turn 10 to build a feature that will appeal to an even smaller sub-niche of car-enthusiast gamers? Even those qualified to actually work on cars (i.e. real-life mechanics)... do you seriously expect they're going to come home from working in a garage all day and then want to spend their evening in a virtual garage rather than actually racing? It's farcical.


I think your looking to deep now. It will obviously be more basic. But it will add wonder to the cars. 

Oh and the model seen in the Kinect video is the new models for the new game. No wonder they now have 160 people working at Turn 10.



selnor said:
wholikeswood said:

Selnor, two important things you ought to take into consideration regarding the potential of Forza w/ Kinect:

1) Firstly, there is no way Turn 10 have the time to recreate the mechanical interiors for several hundred cars in 1:1 detail so as to allow someone to perform repairs or upgrades by virtually lifting the hood and fiddling in micro-detail with valves and what not. It would take decades to program.

2) Secondly, have much of an attraction do you really think the ability to be a mechanic is to gamers? The racing genre is the least popular it's been for years, and you want Turn 10 to build a feature that will appeal to an even smaller sub-niche of car-enthusiast gamers? Even those qualified to actually work on cars (i.e. real-life mechanics)... do you seriously expect they're going to come home from working in a garage all day and then want to spend their evening in a virtual garage rather than actually racing? It's farcical.


I think your looking to deep now. It will obviously be more basic. But it will add wonder to the cars. 

Oh and the model seen in the Kinect video is the new models for the new game. No wonder they now have 160 people working at Turn 10.

So even you've acknowledged that mechanics minigame is a gimmick? Good I'm glad we've sorted that out.

Can you point me somewhere where they said that this model is from Forza 4? I want to see / hear an explicit statement from Turn 10 developer, not some rubbish speculation from some fanboy blog. Thanks



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

selnor said:
wholikeswood said:

Selnor, two important things you ought to take into consideration regarding the potential of Forza w/ Kinect:

1) Firstly, there is no way Turn 10 have the time to recreate the mechanical interiors for several hundred cars in 1:1 detail so as to allow someone to perform repairs or upgrades by virtually lifting the hood and fiddling in micro-detail with valves and what not. It would take decades to program.

2) Secondly, have much of an attraction do you really think the ability to be a mechanic is to gamers? The racing genre is the least popular it's been for years, and you want Turn 10 to build a feature that will appeal to an even smaller sub-niche of car-enthusiast gamers? Even those qualified to actually work on cars (i.e. real-life mechanics)... do you seriously expect they're going to come home from working in a garage all day and then want to spend their evening in a virtual garage rather than actually racing? It's farcical.


I think your looking to deep now. It will obviously be more basic. But it will add wonder to the cars. 

Oh and the model seen in the Kinect video is the new models for the new game. No wonder they now have 160 people working at Turn 10.

Well it wasn't clear how much detail you were implying would be available when you spoke about how Forza 4 might allow us to change car parts, etc.

Realistically, we're looking at changing wheels and that's about it.

You just make it hard for people to take your posts seriously when you come out with sentiments like, "changing car parts in Forza 4 will add wonder to the cars"...