Khuutra said:
Helios said:
That looks excellent - classic Zelda, yet fresh. Gameplay is extremely fluid, and beyond the combat system and controls, I was impressed with the way different items interacted in the demo - that's bound to result in some creative puzzles later.
Aesthetically speaking, I really like it - it has a few new touches that really add to the experience, and I love the design and animations in general. I admire impressionist art as well as stylized and cel-shaded graphics, so I'm quite pleased in that regard. I can't help but wonder if the game's aesthetics will live up in my mind to those of Yoshi's Island's, which drew inspiration from the works of of expressionist painters.
Oh, and I just found out Hidemaro Fujibayashi is the director. All I've got to say to that is; "Hell yes!"
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It shames me, but I don't know Mr./Ms. Fujibayashi/Fujibayashi-san (or those gender-neutral honorifics ARE useful I guess). Did they direct any of the handheld games?
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It's strange; no one ever talks about him, but you are right, Mr. Fujibayashi has directed quite a few handheld Zelda titles. Specifically, he can be credited with the Oracles games, Four Swords and The Minish Cap, as well as working as a scriptwriter/assistant director on Phantom Hourglass.
Source: http://wii.ign.com/articles/109/1099184p1.html
(Great interview with Aonuma, by the way)
I'm exited because, well, I've really enjoyed his games, and I feel his style of writing, and skills as a worldbuilder, resonate with me on a personal plane.