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Forums - Nintendo - GoldenEye 007 confirmed for Wii?

DAmn. I don't want to get excited over this but..... is one of the best games I played in the N64. Multiplyer was a pure blast. I hope they can at least deliver that. Please don't kill this game =(



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RolStoppable said:
LordTheNightKnight said:
RolStoppable said:

Pretty much every bestselling FPS has great graphics as well as good multiplayer (offline and online in latter generations). One without the other doesn't seem to work, although the multiplayer aspects are of course more important. Graphics serve as differentiation in a genre that suffers from oversaturation. If there are many similar games out there, gamers obviously flock to the better looking product, except if it doesn't play good.

No, content serves as a differentiation. Modern Warfare didn't set itself apart by its graphics. Ads for Gears barely showed any gameplay, and therefore graphics, but showed a soldier in a city ravaged by war. Those were games that offered awesome content, and gamers flocked to it.

That could also explain why Liberty City Stories and Vice City Stories didn't sell as well compared to III and Vice City, since they didn't really offer any new content. Even though both games showed better texturing and performance than their predecessors.

If the content is similar, graphics become a differentiating factor. There are many WWII, sci-fi or postapocalyptic shooters in the market place. Is it just a coincidence that the best looking games usually sell the most? Of course those games also get backed up by the biggest ad campaigns, but that's how it works. Games with big development budgets naturally will have great graphics and since they are supposed to sell a lot to make a profit, they also get a lot of marketing.

Those GTA games were sidestories released on the PSP and later on on the PS2 as the fourth and fifth iteration on Sony's home console, respectively. I don't think they are the best example for your argument, but I agree that content does indeed play an important role for the sales of a game.

So a FPS needs good multiplayer, graphics, content and marketing. Goldeneye will have at the very least the content covered, so much is clear.


What makes you think those are the best looking games? Last I checked Crysis is the best looking FPS ever, from all accounts, and that didn't help it.

And what if it is a coincidence? By you just assming graphics sell a game, you're supporting the very mindset that has been denying the Wii the support it's been deserving since the system was announced.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

twistedcellz said:
killeryoshis said:
twistedcellz said:
killeryoshis said:
twistedcellz said:

hope they dont fuck up

and hope its true we can play it with the classic pro


why? The wii controller is superior?

ur right but I dont care about that

Im more comfortable  playin with a real controller

thats the way I been playin video games all my life so Im not changin that

but to get more option is always better than forcin everybody to play it their new way


So you hate change -_- Well you better get used to it. Motion controls will be standered
by next generation and most likly the standered controller will be gone. So its best to start
now

well I dont think so and yes I hate useless change bcuz mario galaxy could be played with a gc controller easily (exept for the mini games )and most of the Nintendo wii games can or could be played with a classic controller too

so MOTION in controls are far from bein the future, killeryoshi


Its only a useless game when they don't make the games take advantage of the motion controls.
Galaxy will can only get platforming elements done right on a gc rmote the rest will be horrible
Once games start useing the motion controls. You will be happy. FPS games are a great exaple.

and when they won't be the future. You think hey will phase away after this generation.
My friend this is only the begining



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LordTheNightKnight said:
pariz said:
LordTheNightKnight said:

Forget what I just wrote. I HOPE the graphics are halfassed, because the developers focused on make the rest of the game awesome (such as we're still getting 4 player local, and online). Then we will see once and for all if these kinds of games sell because of graphics or the other elements.


If only that could be true...


It's in the trailer.

:P

I am so excited and I experienced so many flashbacks during it that I didn't notice.



RolStoppable said:
LordTheNightKnight said:
RolStoppable said:

If the content is similar, graphics become a differentiating factor. There are many WWII, sci-fi or postapocalyptic shooters in the market place. Is it just a coincidence that the best looking games usually sell the most? Of course those games also get backed up by the biggest ad campaigns, but that's how it works. Games with big development budgets naturally will have great graphics and since they are supposed to sell a lot to make a profit, they also get a lot of marketing.

Those GTA games were sidestories released on the PSP and later on on the PS2 as the fourth and fifth iteration on Sony's home console, respectively. I don't think they are the best example for your argument, but I agree that content does indeed play an important role for the sales of a game.

So a FPS needs good multiplayer, graphics, content and marketing. Goldeneye will have at the very least the content covered, so much is clear.

What makes you think those are the best looking games? Last I checked Crysis is the best looking FPS ever, from all accounts, and that didn't help it.

And what if it is a coincidence? By you just assming graphics sell a game, you're supporting the very mindset that has been denying the Wii the support it's been deserving since the system was announced.

Crysis is irrelevant, because it's a PC game. The PC gaming market works very different, it's declining since years which resulted in the 360 becoming the lead platform instead of the PC for many games. Additionally the system requirements for Crysis certainly didn't affect its sales positively. In the end it's really not comparable to console FPS.

Graphics are a result of effort. The misconception that denies the Wii the support is that the hardware isn't capable of 360/PS3 graphics and therefore those games won't sell, another one is that the audience isn't interested in such games. In reality, it's a matter of effort. Without effort, a game will probably fail. People see halfassed Wii games and decide to not buy them which means underwhelming sales. Then you have games in which effort is put into (most notably Nintendo games) and people don't mind buying them even if they don't have 360/PS3 like graphics.

Gamers have an idea what a system is capable of (nobody expects PS2 level graphics from the DS for example) and if they perceive a game to be lacking in terms of graphics they think twice before making a purchase. Yes, graphics do sell games even though they are not the main reason why a game sells. But graphics are an indicator how much effort was put into a game. (Don't forget that art direction is the most important aspect of graphics, I don't want to write a seperate post defending bestselling games with low polygon counts and few to none special effects.)

Effort is another thing where the definition is twisted. Instead of "make sure it works and plays well", it's now "the extra mile is mandatory".

As for this game, judging their effort solely on the graphics is wrong. You're deciding their effort based on one factor. And don't give me that "it indicates other things" line. The reason is that assumes that making the graphics look shiny are the only thing that take effort.

So what if you can see the polygons in the final game? If it's the scale it looks like, and the tradeoff is performance, then I would take performance. Some Wii games take the former, and would fit your idea of effort, but they don't sell because those aren't really what sells games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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I love the music.......good times. I think this is almost a definate buy for me.




I'm shaking with excitement and my penis is a little hard....................



 

 

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YAY! Goldeneye confirmed! 

Trailer looks good :) Although that could be nostalgia or wanting for a new bond movie talking :P



 

BTW, looking at the trailer, it looks to have large levels, and a lot of effects, such as destructable areas. And I don't just mean exploding chairs. You can see a door break off a truck. So if the graphics are reduced to make room for that, then that's what should be done. I'd rather they make sure such levels function than try to make the graphics look shiny.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

RolStoppable said:
LordTheNightKnight said:

Effort is another thing where the definition is twisted. Instead of "make sure it works and plays well", it's now "the extra mile is mandatory".

As for this game, judging their effort solely on the graphics is wrong. You're deciding their effort based on one factor. And don't give me that "it indicates other things" line. The reason is that assumes that making the graphics look shiny are the only thing that take effort.

So what if you can see the polygons in the final game? If it's the scale it looks like, and the tradeoff is performance, then I would take performance. Some Wii games take the former, and would fit your idea of effort, but they don't sell because those aren't really what sells games.

With the amount of games that get released each year, the extra mile is indeed mandatory. I hope Activision doesn't think they stand out from the crowd just due the famous name of their game.

If a company releases a trailer, what other than its graphics do we have to go by at this point? None. But if the game is going to be good, Activision won't have a problem with letting people play the game very soon.


But what you're deciding what is and isn't the extra mile is bullshit. Marketing isn't going to go "buy this game because we did more effort in the graphics," they're going to go "Buy this game because a) it's a remake of one of the classics, and b) it will kick ass to play."

You show four guys in a room having fun playing the game, that will matter far more than whatever you think the graphics should be.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs