Details incoming:
http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23319
BAD NEWS: Classic Controller supported (hopefully not exclusively), doesn't really do anything new.
GOOD NEWS: Oddjob CAN throw his hat (R button).
"
Just to be clear, the new Goldeneye 007 is a brand new game. It is heavily inspired and has a ridiculous number of homages to the original, but the content is new. I spent countless nights playing multiplayer with my friends on the N64 Goldeneye, and the new title's multiplayer has a very similar feel.
The level on display was called Archives, and I participated in a couple of matches of 4 player split-screen deathmatch. Weapons availble included the trusty AK-47, the P99 pistol, and grenades. The demo was using the Classic Controller Pro and gameplay felt very solid using it. Using a familar FPS layout, The ZR button was the gun trigger, and aiming was controlled with the right analog stick.
The game honestly controlled, looked, and felt a lot like Rare's title. When a player dies, blood drips down the screen, and when a match is over the game gives each player accolades like Most Deadly. The Archives map looked a lot like the 64 map of the same name with a different layout. There were a few hallways and staircases to run around, and a good amount of boxes and things to duck behind. The playable characters included Jaws, Oddjob, and Trevelyan.
Unlike the original, Oddjob can throw his hat using the R button. Graphically, the game is a bit weak. It actually looks a little too much like the original. While the game didn't really seem to be doing anything new for an FPS, it certainly feels like Goldeneye."








It probably makes it easier for developers in terms of level design or something, but it also makes the game less fun for the player (in my opinion).
