selnor said:
BMaker11 said:
Xxain said: you mean like how SE died when they betrayed Nintendo and FF7 went to PS? or like how FFXlll went Multi? |
You mean how like they ran into a technical wall in development on the N64, so the moved it over to the PS1 so they could actually make the game how they wanted to? Yea, the multiplatform talk of Versus is getting a little old now. We just have to wait and see at E3, but *this* that you just posted. It's just totally and completely incorrect in the context that you're trying to use it.
"Development of Final Fantasy VII resumed in late 1995,[32] and required the efforts of approximately 120 artists and programmers, using PowerAnimator and Softimage|3D software and a budget of more than US$30 million.[43] Final Fantasy VI's co-director and scenario writer, Kitase, returned to direct and co-write Final Fantasy VII and was concerned the franchise might be left behind if it did not catch up to the 3D computer graphics used in other games at the time.[44] Production began after the making of a short, experimental tech demo called "Final Fantasy SGI" for Silicon Graphics, Inc. Onyx workstations. The demo featuredpolygon-based 3D renderings of characters from Final Fantasy VI in a real time battle.[45] This experiment led the development team to integrate these design mechanics into Final Fantasy VII. However, as a result of the high quantity of memory storage required to implement the motion data, only the CD-ROM format would be able to suit the project's needs.[32] Nintendo, for which Square had developed all previous titles in the Final Fantasy series, had decided to continue to use cartridges for its upcoming Nintendo 64 console. This eventually led to a dispute that resulted in Square ending its long, tumultuous relationship with Nintendo, and Square announced on January 12, 1996 it would be developing Final Fantasy VII for Sony's PlayStation platform.[46]"
http://en.wikipedia.org/wiki/Final_fantasy_7#Development
Read up, and maybe you and everyone else who continually try to condescend people who want FF exclusive to a PS system can learn that it was NINTENDO'S fault that FFVII wasn't on the N64, not a betrayal of Squaresoft
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Lets face it, it would have been possible. Probably with better ingame graphcis and no load times to. After all they fit 1.17 gb of Resi 2 on a 512 cart with better 3d modelling and all the CGI. It was essentially the best version of Resi 2 at the time.
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Was the technology to do that much compression available in 1994/5 when it was initially being developed? If there was, I'm sure they would have used it, but obviously they didn't see that as a viable option (if it was even available). Yea, RE2 was on there, but that also happened in 1999 and many things were cut from the final product. A whole mode of the game, if I'm not mistaken. Like, WaW on PS3/360 has Nazi Zombies and Wii version doesn't.
@Xxain
Difference here: reason FFVII wasn't on a Nintendo console - development problems. Reason FFXIII is multiplatform - M$ tossed a check at them. And it wasn't even like FFVII was announced as exclusive to the N64 for years on end. PS3 and FFXIII? Exactly.
And to everyone trying to refute me by talking about install base. MGS4. Shipped over 5M according to Konami. In 2008. Not enough install base to warrant an exclusive? Get outta here