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Forums - Sales - Epic President: “The Money’s On Console”

Scoobes said:
hobbit said:
Kasz216 said:
Khuutra said:
I think they man that the money is on HD consoles.

Epic is developing themselves into a corner.

Eh.  Maybe 1% of Epics money actually comes from developing.


Leasing out the Unreal Engine for PS360 games... THAT is their moneymaker.  That's why they're quick to "defend the shield" when it comes to the HD consoles.

As far as I know... UE3 isn't NEARLY as popular on PC then as it is on console.  You see this with Epic in pretty much every statement they make... they want their customers to develop themselves in a corner so they buy the UE3 engine.  Since they don't have a Wii engine and most PC devs are oldschool.

  1. BlackSite: Area 51
  2. Borderlands
  3. Brothers in Arms: Hell's Highway
  4. Batman: Arkham Asylum
  5. Damnation
  6. Frontlines: Fuel of War
  7. Gears of War
  8. Hour of Victory
  9. Mass Effect
  10. Mass Effect 2
  11. Medal of Honor: Airborne
  12. Mirror's Edge
  13. Legendary
  14. Section 8
  15. Stranglehold
  16. The Last Remnant
  17. Tom Clancy's EndWar
  18. Turning Point: Fall of Liberty
  19. Turok
  20. Unreal Tournament 3

 

All PC realeses. Im sure there are others, these are just the ones off the top of my head.

How many of them were devloped for consoles first, and PC just got a piss poor port afterwards?

Take Mass Effect 2 for instance, the textures were identical to the consoles version, it had no keyboard shortcuts like the first one, and you didn't have an option to turn AA on in game and had to force it.

Actually, I believe that's something with Unreal Engine 3 and not Bioware.



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I find it amazing he's saying the money is on the consoles and there's others out there that really weren't big PC devs saying there's more money than once thought on PC this gen.

I find it all sort of leads back to exactly what he brought up, games and what makes money is changing, it's not gonna look like Gears of War, just like it didn't look like Gears of War 20 years ago. Eventually genres, game series, and even how they are made die out for various reasons.

Honestly the developers just seem really stubborn.



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MaxwellGT2000 said:
I find it amazing he's saying the money is on the consoles and there's others out there that really weren't big PC devs saying there's more money than once thought on PC this gen.

I find it all sort of leads back to exactly what he brought up, games and what makes money is changing, it's not gonna look like Gears of War, just like it didn't look like Gears of War 20 years ago. Eventually genres, game series, and even how they are made die out for various reasons.

Honestly the developers just seem really stubborn.

Well Epic is not making any money of flash games or out of most MMOs..

He makes money out of games licencing Unreal Engine and the epic games are just glorified demos for that engine so he is totally right about where the money is for his company.

The majority of Unreal Engine licences are HD console developers so it totally make sense for them to make their demos ( like GoW) on those platforms......

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Kasz216 said:
makingmusic476 said:
If you still focus on PC, you can get plenty out of PC. Just look at the success of Crysis, a game that won't even run on 95% of PCs.

Epic are probably just pissy UT3 flopped, but that has little to do the state of PC gaming.

And a lot more to do with UE3 basically being a console first engine.  Way more console devs seem to use UE then PC.

The fact that a lionshare of Epic's revenue comes from licensing UE3 completely slipped my mind.  /is dumb

I agree with your last statement.  Part of the issue probably stems from most PC-centric devs working on their own engines (Blizzard, Valve, Crytek, id, 4A Games, etc.).  The majority of people licensing engines like UE3 either work exclusively on consoles (Mistwalker and Lost Odyssey, Namco and Magna Carta 2, Koei and Fatal Inertia, etc.) or else focus on consoles and do weak ports to PC (Dark Void, Wheelman, etc.).  Only a handful take PC seriously (Bioware and Mass Effect, but even the first one was timed exclusive on 360), so of course Epic is going to see most of their money come from console development.



SmoothCriminal said:
Last Time I checked, Dragon Age did better on PC than consoles. It's because it's a PC game from the ground up, not dumbed down for the consoles. Bioware made 2 seperate versions. If Epic could take a hint, then maybe the PC would be back on top.

The PC isn't dead, it's community is just more demanding. Give us effort, and we will repay you.

More demanding plus more likely to pirate = less likely to support.  That is the reality of things.  Individuals starting out, who try to make a name for themselves will try to serve the PC gaming market, because the barriers to entry are very low.  However, companies that can make a bunch of money will look to not support the PC as much, with its instability in the platform it runs the games on, plus the piracy, and then throw on top that the gamers on it will tend to be more demanding, despite the fact their platform is a pain to code for.

Awaiting shio's multi-post tirade against shio here.



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makingmusic476 said:
Kasz216 said:
makingmusic476 said:
If you still focus on PC, you can get plenty out of PC. Just look at the success of Crysis, a game that won't even run on 95% of PCs.

Epic are probably just pissy UT3 flopped, but that has little to do the state of PC gaming.

And a lot more to do with UE3 basically being a console first engine.  Way more console devs seem to use UE then PC.

The fact that a lionshare of Epic's revenue comes from licensing UE3 completely slipped my mind.  /is dumb

I agree with your last statement.  Part of the issue probably stems from most PC-centric devs working on their own engines (Blizzard, Valve, Crytek, id, 4A Games, etc.).  The majority of people licensing engines like UE3 either work exclusively on consoles (Mistwalker and Lost Odyssey, Namco and Magna Carta 2, Koei and Fatal Inertia, etc.) or else focus on consoles and do weak ports to PC (Dark Void, Wheelman, etc.).  Only a handful take PC seriously (Bioware and Mass Effect, but even the first one was timed exclusive on 360), so of course Epic is going to see most of their money come from console development.

"Because of Piracy you better either port or make a game for HD consoles... and if your going to do that, you may as well work on both... the liscensing fee for UE3 isn't that much higher.  Heck it's an even better deal if your port to all three... and split between 3 platforms you should make money on the PC version!"


Everything Epic does or says is to push it's engines.  Even Gears of War is nothing more then a big advertisment for "Hey look what you can do with our engine!  It could be yours!"



richardhutnik said:
SmoothCriminal said:
Last Time I checked, Dragon Age did better on PC than consoles. It's because it's a PC game from the ground up, not dumbed down for the consoles. Bioware made 2 seperate versions. If Epic could take a hint, then maybe the PC would be back on top.

The PC isn't dead, it's community is just more demanding. Give us effort, and we will repay you.

More demanding plus more likely to pirate = less likely to support.  That is the reality of things.  Individuals starting out, who try to make a name for themselves will try to serve the PC gaming market, because the barriers to entry are very low.  However, companies that can make a bunch of money will look to not support the PC as much, with its instability in the platform it runs the games on, plus the piracy, and then throw on top that the gamers on it will tend to be more demanding, despite the fact their platform is a pain to code for.

Awaiting shio's multi-post tirade against shio here.


PC's a pain to code for? Sure if the devs bring it on themselves by:

1. Trying to do muticore rendering on D3D9, the API is old and doesn't like this.(really should think about moving future projects to D3D11, you have free threaded resource creation, async resource loading, multithreaded draw submissions and display list just like the Xbox)

2. Trying to be the graphics king and hand optimizing the code for Amd ati, amd nvidia, intel ati, intel nvidia.



richardhutnik said:
SmoothCriminal said:
Last Time I checked, Dragon Age did better on PC than consoles. It's because it's a PC game from the ground up, not dumbed down for the consoles. Bioware made 2 seperate versions. If Epic could take a hint, then maybe the PC would be back on top.

The PC isn't dead, it's community is just more demanding. Give us effort, and we will repay you.

More demanding plus more likely to pirate = less likely to support.  That is the reality of things.  Individuals starting out, who try to make a name for themselves will try to serve the PC gaming market, because the barriers to entry are very low.  However, companies that can make a bunch of money will look to not support the PC as much, with its instability in the platform it runs the games on, plus the piracy, and then throw on top that the gamers on it will tend to be more demanding, despite the fact their platform is a pain to code for.

Awaiting shio's multi-post tirade against shio here.

Yes, but when a studio puts the effort in to make a TRUE PC game, the result is glorious and it generally sells well. Stalker is a perfect example. Not sure how well it sells in NA, but in Eastern Europe and Russia, it sells pretty well. It's a PC gamer's game made by a PC gaming studio. 

 

Personally, myself aspiring to be a game developer (already made 2 small games by myself, and officially teamed up with my friend a few weeks ago), I will only make PC games. Not because I'm a PC elitist (even though I am somewhat), but because I see the untapped potential in the PC. There are just so many things that you can't do with a controller, and many of them haven't been tried yet. 



Given all this talk of "true" PC games, I'm going to take a second to rant about Borderlands.  The game is a combination FPS and WRPG, and at it's core feels like it was MADE for PC.  Yet they designed it entirely around consoles, and did one of the weakest ports I've ever seen.  Graphically the game looks and runs fine on PC, but the controls are crap.  The mouse sensitivity is just bad, and unlike every other PC game in the history of PC gaming, they don't let you make use of any of the benefits that come with having a mouse.

In a console game, you click a button to enter a menu, click another to back out of a menu, etc., right?   On a PC game you generally just click on the menus you want to access with the mouse, click on what items you want, etc.   In Borderlands, they left the menus as they were on consoles, so you have to hit a keyboard button to access a menu, scroll to the item you want with the arrow keys, press a different button to buy the item, etc.   It's cumbersome, unintuitive, and annoying.

The mouse sensitivity also completely changes when on a menu, making it laggy and sluggish.   At least it's relatively normal while actually playing, but I guess they had to at least do that to keep the game from being totally broken.

Borderlands is one of those games that should theoretically sell better on PC, given it's mix of genres, but they totally borked the PC version.



makingmusic476 said:

Given all this talk of "true" PC games, I'm going to take a second to rant about Borderlands.  The game is a combination FPS and WRPG, and at it's core feels like it was MADE for PC.  Yet they designed it entirely around consoles, and did one of the weakest ports I've ever seen.  Graphically the game looks and runs fine on PC, but the controls are crap.  The mouse sensitivity is just bad, and unlike every other PC game in the history of PC gaming, they don't let you make use of any of the benefits that come with having a mouse.

In a console game, you click a button to enter a menu, click another to back out of a menu, etc., right?   On a PC game you generally just click on the menus you want to access with the mouse, click on what items you want, etc.   In Borderlands, they left the menus as they were on consoles, so you have to hit a keyboard button to access a menu, scroll to the item you want with the arrow keys, press a different button to buy the item, etc.   It's cumbersome, unintuitive, and annoying.

The mouse sensitivity also completely changes when on a menu, making it laggy and sluggish.   At least it's relatively normal while actually playing, but I guess they had to at least do that to keep the game from being totally broken.

Borderlands is one of those games that should theoretically sell better on PC, given it's mix of genres, but they totally borked the PC version.

Not to mention the pretty much complete inability to mod it at all.  That and the lack of variety of enemies pretty much makes it so i won't buy another Gearbox game.  It was fun for a while, but i just expect more from PC.