richardhutnik said:
More demanding plus more likely to pirate = less likely to support. That is the reality of things. Individuals starting out, who try to make a name for themselves will try to serve the PC gaming market, because the barriers to entry are very low. However, companies that can make a bunch of money will look to not support the PC as much, with its instability in the platform it runs the games on, plus the piracy, and then throw on top that the gamers on it will tend to be more demanding, despite the fact their platform is a pain to code for. Awaiting shio's multi-post tirade against shio here. |
Yes, but when a studio puts the effort in to make a TRUE PC game, the result is glorious and it generally sells well. Stalker is a perfect example. Not sure how well it sells in NA, but in Eastern Europe and Russia, it sells pretty well. It's a PC gamer's game made by a PC gaming studio.
Personally, myself aspiring to be a game developer (already made 2 small games by myself, and officially teamed up with my friend a few weeks ago), I will only make PC games. Not because I'm a PC elitist (even though I am somewhat), but because I see the untapped potential in the PC. There are just so many things that you can't do with a controller, and many of them haven't been tried yet.







