Scoobes said:
hobbit said:
Kasz216 said:
Khuutra said: I think they man that the money is on HD consoles.
Epic is developing themselves into a corner. |
Eh. Maybe 1% of Epics money actually comes from developing.
Leasing out the Unreal Engine for PS360 games... THAT is their moneymaker. That's why they're quick to "defend the shield" when it comes to the HD consoles.
As far as I know... UE3 isn't NEARLY as popular on PC then as it is on console. You see this with Epic in pretty much every statement they make... they want their customers to develop themselves in a corner so they buy the UE3 engine. Since they don't have a Wii engine and most PC devs are oldschool.
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- BlackSite: Area 51
- Borderlands
- Brothers in Arms: Hell's Highway
- Batman: Arkham Asylum
- Damnation
- Frontlines: Fuel of War
- Gears of War
- Hour of Victory
- Mass Effect
- Mass Effect 2
- Medal of Honor: Airborne
- Mirror's Edge
- Legendary
- Section 8
- Stranglehold
- The Last Remnant
- Tom Clancy's EndWar
- Turning Point: Fall of Liberty
- Turok
- Unreal Tournament 3
All PC realeses. Im sure there are others, these are just the ones off the top of my head.
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How many of them were devloped for consoles first, and PC just got a piss poor port afterwards?
Take Mass Effect 2 for instance, the textures were identical to the consoles version, it had no keyboard shortcuts like the first one, and you didn't have an option to turn AA on in game and had to force it.
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Actually, I believe that's something with Unreal Engine 3 and not Bioware.