richardhutnik said:
More demanding plus more likely to pirate = less likely to support. That is the reality of things. Individuals starting out, who try to make a name for themselves will try to serve the PC gaming market, because the barriers to entry are very low. However, companies that can make a bunch of money will look to not support the PC as much, with its instability in the platform it runs the games on, plus the piracy, and then throw on top that the gamers on it will tend to be more demanding, despite the fact their platform is a pain to code for. Awaiting shio's multi-post tirade against shio here. |
PC's a pain to code for? Sure if the devs bring it on themselves by:
1. Trying to do muticore rendering on D3D9, the API is old and doesn't like this.(really should think about moving future projects to D3D11, you have free threaded resource creation, async resource loading, multithreaded draw submissions and display list just like the Xbox)
2. Trying to be the graphics king and hand optimizing the code for Amd ati, amd nvidia, intel ati, intel nvidia.







