You should play the Grandia series then Soriku. Their turn based battle systems are amazing.

Nowadays, I think turn based RPGs are a bit...archaic. | |||
| Agree | 37 | 27.82% | |
| Disagree | 75 | 56.39% | |
| I'm in the middle | 21 | 15.79% | |
| Total: | 133 | ||
You should play the Grandia series then Soriku. Their turn based battle systems are amazing.

| Qays said: That's the thing, Final Fantasy did make a semi-innovative system where you needed to press buttons outside of commands and utilize more than just the stereotypical 'Attack + heal' Strategy. It was Called FFVIII. But tons of people whined that the game sucked, despite its obvious upgrades to FFVII, which was even a downgrade to FFVI in both variety and available actions in battle. So they changed it and went back to a more 'classic' style with FFIX. Sorry, did we play the same game? As I've said before, literally the only three strategies you needed to absolutely destroy VIII are: 1. If you haven't been junctioning just spam GFs. 2. If you have been junctioning just spam Attack. 3. If it's the endgame cast Aura and spam limit breaks. VIII was innovative and risktaking and utterly, completely broken and imbalanced. |
Yes, you have made your dislike for FFVIII well known in other threads. But as I already said, previous FF games were basically the same as you just said. Spamming attack and, in the case of FFVII, Summons. FFVIII at least allowed you the options of doing something different if you chose to go down that path. So if you just found the game was about 'spamming attack', then it was most likely because you made it that way.
I'm personally sort of in the middle.
Action RPGs are fast paced, very enjoyable and you need to act fast. Turn based is slower, relaxing and you take your time planning your next move. They're quite different experiances. I enjoy both for that reason.
Yeah I haven't been able to get into turn based RPGs lately. Not that turn based means I automatically hate it but most of my favorite RPGs use real time battles. Just makes the game move along quicker and is more intense and action packed.. Dragon Age, Oblivion, Fallout 3, Tales games, etc. Most people prefer either JRPG or WRPG, for me it's a matter of turn based vs real time. Though I do like a few turn based games like the DQ series and Golden Sun.
Final Fantasy XIII is the next step in turn based RPG's.
And it kills 99.9% of non-turn based RPG's.
| Boutros said: I disagree. Oh gosh I disagree so much. I disagree. |
I agree..... with you
| blaydcor said: Ugh, I know. What's that one stupid turn-based game? That REALLY old, outdated one? Oh yeah, Chess. |
Star Ocean 3 is a perfect argument in why Action RPG's beat the hell out of turn based ones as far battle systems go. When you compare it to anything turn based, its fluidity and fun beats the crap out of anything turn based - grinding in ARPG's is particularity better than in turn based games. Recently, I found out that ARPG's are much easier for me to get into. So I agree, I agree wholeheartedly.
I don't have a lot of time for a deep and detailed argument, so I'll just leave it at that.




That kind of thinking is fine for you and others who prefer fast paced over slower RPG combat, but obviously others prefer turn based for one reason or another.
For me personally I just want a RPG battle system to challenge me consistently. For TB RPG's this means making me think about every move I make so that I can't just wail on the attack command to beat 90% of the enemies out there. On the other hand Action RPG's should challenge me by requiring that I play skillfully. I find that most Action RPG's you can play through the majority of the fights without worrying about death in the slightest. Games like Kingdom Hearts sure the enemies do damage to you, but it's usually nothing that your companions can't heal you through.
So personally I've played many more TB RPG's that I've found consistently challenging and thus enjoyed (i.e. RoF, AT2, Persona 4, Disgaea 3) than I have Action RPG's so I usually prefer Turn-based.
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