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Forums - Sales - "Playstation" software sales ratio...

Let`s take average week, without BIG games release.
http://vgchartz.com/aweekly.php?date=39019&console=X360
x360 - 3,165,519 + x360 soft - 331,338 October 28 2006.
http://vgchartz.com/aweekly.php?date=39383
ps3 - 2,204,858 + ps3 soft - 270,428 October 27 2007.
x360 - 8,155,089 + x360 soft - 700,752 October 27 2007.

So where is the problem?
It`s just a matter of time. Though, after 5 mln. x360 sold more, soft rised only 2 times, only on 370k more.



Every 5 seconds on earth one child dies from hunger...

2009.04.30 - PS3 will OUTSELL x360 atleast by the middle of 2010. Japan+Europe > NA.


Gran Turismo 3 - 1,06 mln. in 3 weeks with around 4 mln. PS2 on the launch.
Gran Turismo 4 - 1,16 mln. with 18 mln. PS2 on the launch.

Final Fantasy X - around 2 mln. with 5 mln. PS2 on the launch.
Final Fantasy X-2 - 2.4 mln. with 12 mln. PS2 on the launch.

 

1.8 mln. PS3 today(2008.01.17) in Japan. Now(2009.04.30) 3.16 mln. PS3 were sold in Japan.
PS3 will reach 4 mln. in Japan by the end of 2009 with average weekly sales 25k.

PS3 may reach 5 mln. in Japan by the end of 2009 with average weekly sales 50k.
PS2 2001 vs PS3 2008 sales numbers =) + New games released in Japan by 2009 that passed 100k so far

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PSP software sales are tracked terribly by vgc no matter what you say . Their best doing region , EU is almost unexistent on this site ...



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hunter_alien said:
PSP software sales are tracked terribly by vgc no matter what you say . Their best doing region , EU is almost unexistent on this site ...

psp doing good in the eu??? dont know about the mainland but its doing terrible in the uk



hunter_alien said:
PSP software sales are tracked terribly by vgc no matter what you say . Their best doing region , EU is almost unexistent on this site ...

VGC uses Chart Track to confirm EU software sales.  Sorry, but the PSP software sales are absolutely awful.  The worst attach rate of any system in history.



Dallinor said:
shams said:
The 2nd-hand software market is huge as well for the PS2. PS2 hardware is cheap, and no one buys new PS2 software - just 2nd hand software.

Clearly people still do buy PS2 software shams :D

PES'08 on PS2 is expected to sell between 200-300k in Japan this week.

WWE Smackdown vs Raw sold 250k on the PS2 in America last week.

It's amazing the system can still have releases that reach these huge numbers.

The numbers aren't huge - they are terrible.

Its still doing some decent week#1 figures - but legs for PS2 titles have completely vanished. Have a look at the latest Japanese charts - the top ranking PS2 title is at #45! They struggle to get more than 4 or 5 weeks in the top#50 - which (for a console with a 20m+ install base) is terrible.

Big profile titles are struggling to do 300k - which used to be week#1 sales. God of War II did 30k. Seaman II did 50k. Liberty City Stories did 60k.

I'm not sure what the 2nd-hand title market is like in Japan - but I can assure you that around 80%-90% of all PS2 software sales in Australia - are 2nd hand titles (or extreme-markdown titles). Full price, new titles are basically not selling.

 



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zackblue said:
@shams

Why dont you compare the ps3 and wii software ratios? Im more than certain the ps3 has a higher attach ratio. Also how can you expect the ps2 to have a 40% attatch ratio if it sold 130million, and only a couple of games surpassed the 10 million mark whcih isnt even a 10% attach ratio.

PS3 vs wii

Why don't YOU do it? In another thread please?

Since the Wii is outselling the PS3 by 2:1 or more, and I'm sure you will exclude WiiSports (and probably WiiPlay) PS3 will probably come out on top (remember to exclude Motorstorm & other bundled titles on the PS3).

(sales ratio has got nothing to do with attach rate BTW - the PS2 should be doing really well in contributing towards the overall sales ratio - with its huge install base - but its not. It doesn't help that there aren't really any big PS2 exclusives this Xmas)

...

But that's only half the story isn't it? Why don't you have a go at making a thread about the business case aspect of developing a PS3 title vrs a Wii title?

(high dev costs + low install base, vrs low dev costs + high install base)



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edjevink said:
It´s not correct the way you calculate these ratios. You can´t take the following titles in your calculation:

Wii Sports (free copy with Wii) ~ 254.000 in the week of Nov. 17th.

Forza 2 (free copy with Xbox 360) ~ 138.000 in the week of Nov. 17th.

Marvel (free copy with Xbox 360) ~ 134.000 in the week of Nov. 17th.

Wii Play (free copy with Wii Controller) ~ 131.000 in the week of Nov. 17th.

Motorstorm (free copy with PS3) ~ 33.000 in the week of Nov. 17th.

If you leave these titles out then the marketshare for Sony will be 31% with the PS2/PS3/PSP. Nintendo with the Wii/DS/GC/GBA will have a marketshare of 39%. Microsoft with the Xbox 360/Xbox will have a marketshare of 30%. These figures are for the week ending Nov. 17th.

These figures were dramatically different with the release of Halo 3 and will change dramatically with the release of titles like Super Smash Bros. Brawl and Metal Gear Solid 4 as well.

Bottomline: These figures are not interesting at all. On the other hand total software/total hardware ratio's per system are interesting.

Sorry - I don't agree at all.

1/ All systems have their pack-in titles. This isn't about retail $, its about approx software market share.

2/ Even if you managed to do a "careful" analysis, and removed pack-in titles - the numbers are pretty similar. Volume is so high at this time of the year, taking a couple of titles out barely scratches the surface. Its not like WiiSports is doing 30% of overall sales (and lets not forget its being SOLD in Japan anyway - not a pack-in!).

3/ Feel free to go back through the figures, and do an analysis of more than 4 weeks. Obviously the numbers spike when there is a big release, but I think the 26%-30% ratio is around right (no big releases spiking the numbers last few weeks - and if there were, the PS3 got a share of them). They may well be different a month or two back - but I think they might be even worse actually.

The conclusion is simple: Sony currently has around 25%-30% of the software market in the US/Japan. Other than being a little lower than I expected, there isn't much else to say.

(why bring software ratio into this? what does that have to do with anything? or is that purely the one metric the PS3 will do ok in? Yet the 360 will still crush it in?)

 

 



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zackblue said:
@shams

Why dont you compare the ps3 and wii software ratios? Im more than certain the ps3 has a higher attach ratio. Also how can you expect the ps2 to have a 40% attatch ratio if it sold 130million, and only a couple of games surpassed the 10 million mark whcih isnt even a 10% attach ratio.

PS3 vs wii


 

Gamecube has a higher attach ratio then PS2.  I fail to see your point or how any of that is releveant with the discussion at hand.

Again, do you have percentages for the DS, 360, and Wii?



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

sinha said:
Again, do you have percentages for the DS, 360, and Wii?

You can get them from the charts yourself - its not that hard. Just work off the pie charts.

It makes sense that 100% (entire market) - "Playstation brand" = remaining market (DS, 360, Wii).

So for the same period, and same markets - DS/360/Wii = 70%-75% of market. 

(Japan - DS has around 50% of the market along, maybe higher. US - Wii+360 around 60% recently)

 



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