| edjevink said: It´s not correct the way you calculate these ratios. You can´t take the following titles in your calculation: Wii Sports (free copy with Wii) ~ 254.000 in the week of Nov. 17th. Forza 2 (free copy with Xbox 360) ~ 138.000 in the week of Nov. 17th. Marvel (free copy with Xbox 360) ~ 134.000 in the week of Nov. 17th. Wii Play (free copy with Wii Controller) ~ 131.000 in the week of Nov. 17th. Motorstorm (free copy with PS3) ~ 33.000 in the week of Nov. 17th. If you leave these titles out then the marketshare for Sony will be 31% with the PS2/PS3/PSP. Nintendo with the Wii/DS/GC/GBA will have a marketshare of 39%. Microsoft with the Xbox 360/Xbox will have a marketshare of 30%. These figures are for the week ending Nov. 17th. These figures were dramatically different with the release of Halo 3 and will change dramatically with the release of titles like Super Smash Bros. Brawl and Metal Gear Solid 4 as well. Bottomline: These figures are not interesting at all. On the other hand total software/total hardware ratio's per system are interesting. |
Sorry - I don't agree at all.
1/ All systems have their pack-in titles. This isn't about retail $, its about approx software market share.
2/ Even if you managed to do a "careful" analysis, and removed pack-in titles - the numbers are pretty similar. Volume is so high at this time of the year, taking a couple of titles out barely scratches the surface. Its not like WiiSports is doing 30% of overall sales (and lets not forget its being SOLD in Japan anyway - not a pack-in!).
3/ Feel free to go back through the figures, and do an analysis of more than 4 weeks. Obviously the numbers spike when there is a big release, but I think the 26%-30% ratio is around right (no big releases spiking the numbers last few weeks - and if there were, the PS3 got a share of them). They may well be different a month or two back - but I think they might be even worse actually.
The conclusion is simple: Sony currently has around 25%-30% of the software market in the US/Japan. Other than being a little lower than I expected, there isn't much else to say.
(why bring software ratio into this? what does that have to do with anything? or is that purely the one metric the PS3 will do ok in? Yet the 360 will still crush it in?)
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