| nordlead said: I'd say ouch for Demon's Souls, but it's done 3x what they expected. |
Yeah, it's more just an ouch for our numbers.

| nordlead said: I'd say ouch for Demon's Souls, but it's done 3x what they expected. |
Yeah, it's more just an ouch for our numbers.

Torillian said:
Well I thought there was some Japanese word that means 10,000 that often gets mistranslated as a million, and it doesn't really make too much sense to me for them to be talking about revenue in dollars. also when you put it through another translating program (babelfish) it comes out to: “Demon `s Souls” (PS3) result 280,000 book (plan 7.5 ten thousand) |
Yeah, Google Translate does that... it lead to some pretty crazy mistakes.

Kasz216 said:
Yeah, Google Translate does that... it lead to some pretty crazy mistakes. |
Yeah, the Japanese use the term man to mean 10,000 of something. "7.5 man" would be 75k.
VGC Numbers to be compared to the OP.
Demon's Souls - 504k
Persona - 113k
101 Party Megamix - 38k
ioi needs to tweak the samples he gets from the smaller game stores where die-hard Sony fans tend to purchase their games, giving Demon's Souls (and VC) unproportionately high numbers.
Probably the same trend is happening for similar games and genres too.
| ElGranCabeza said: Did some research guys, the numbers in the OP are up to February 28, 2010 The critically acclaimed game surpassed three times that number with 280,000 units in sales by the end of their second fiscal quarter, February 28, 2010. http://www.siliconera.com/2010/04/14/demons-souls-sells-triple-what-atlus-usa-expected/ Apparently they are also talking about retail sales: According to the latest financial results posted by Atlus parent company Index Holdings, first translated by Siliconera, Demon's Souls saw North American retail sales of 280,000 -- well over three times its projected performance of 75,000 units. http://www.gamasutra.com/view/news/28098/Demons_Souls_Sales_Triple_Atlus_Expectations.php Hope this info helps ioi make the necessary adjustments to the games in the OP. |
It's retail sales as in sales to retail, meaning shipped. They always word it like that in financial reports. Actual Demon's Souls copies sold to customers in the NA market is less than 280K.
Slimebeast said:
It's retail sales as in sales to retail, meaning shipped. They always word it like that in financial reports. Actual Demon's Souls copies sold to customers in the NA market is less than 280K. |
I read that as sales at retails, usually if they are talking about shipments they say shipments. You might be right though, I don't know, I'm sure ioi will give them a call and clarify so he can make adjustments here.
| ElGranCabeza said: Did some research guys, the numbers in the OP are up to February 28, 2010 The critically acclaimed game surpassed three times that number with 280,000 units in sales by the end of their second fiscal quarter, February 28, 2010. http://www.siliconera.com/2010/04/14/demons-souls-sells-triple-what-atlus-usa-expected/ Apparently they are also talking about retail sales: According to the latest financial results posted by Atlus parent company Index Holdings, first translated by Siliconera, Demon's Souls saw North American retail sales of 280,000 -- well over three times its projected performance of 75,000 units. http://www.gamasutra.com/view/news/28098/Demons_Souls_Sales_Triple_Atlus_Expectations.php Hope this info helps ioi make the necessary adjustments to the games in the OP. |
Yeah, Index's financial year ended in Feb. I should've doubled checked, I figured they ended in March like most JP companies. :/
Atlus' ended in January actually!
jarrod said:
Yeah, Index's financial year ended in Feb. I should've doubled checked, I figured they ended in March like most JP companies. :/ Atlus' ended in January actually! |
Hmm, so that would mean that the numbers would be a month earlier than the ones I posted (VGC's of course)
| Slimebeast said: ioi needs to tweak the samples he gets from the smaller game stores where die-hard Sony fans tend to purchase their games, giving Demon's Souls (and VC) unproportionately high numbers. Probably the same trend is happening for similar games and genres too. |
I think you are wrong. The sales spike of VC in Christmas period clearly shows VC number is a function of number of consoles sold.
It's my hypothesis but after some time small games that don't chart anywhere are simply calculated as Y=f(X) where X is number of consoles sold, now knowing shape of X would certainly be interesting ;)
If you look at typical overtracking scenario - it's usually for critically aclaimed games with strong word of mouth that are often suggested in topics like "what games should i get for my new console".
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