NightDragon83 said:
Dude what are you smoking? Sure, Melee looked good... considering it's a 2-D brawler, and the environments were low poly and lacked textures... only the character models were somewhat impressive. DoA had some nice character models and environments as did Onimusha, but neither were at the top of the Xbox's library in the visuals department... that distinction belonged to Halo. And GTA3? Seriously?!? Just because it had a vast open city didn't make it visually impressive... it lacked textures and many advanced effects to keep the framerate from turning the game into a slide show... in fact, it was one of the worst offenders of the notorious blurry "washed-out" look and lack of anti-aliasing that plaqued most of the PS2's library early on in its life. It looked like an N64 game without all the fog! |
Eternal Darkness still looked really lame though. I'll admit, it held up better than Freedom Fighters....but like mentioned before, Star Fox also outclassed it (Fox had fur!) and Luigi's Mansion. I didn't want to mention Halo because it was the main Xbox thing. IDK it doesn't really make much sense but yea I didn't want to mention it.
Eternal Darkness had relatively small areas to work with and low amounts of on-screen enemies (never remember more than 6 people on screen at once, including the main characters) I couldn't really care for the story either.
Those games I mentioned were not the best of their respective consoles, but during 2002 they were top chef, or at least better than Eternal Darkness, in animation (maybe not GTA3 lol) and graphics. The options menu for ED had good music though.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."










