Before I start I realize that many on these forums hold disdain for Pachter's views and in particular think that any prediction he makes is false. This has nothing to do with predictions however and I think we can assume that Pacther atleast knows something about the financial side of video games since that is his job.
We've all seen different guesses as to how much money the developer gets from each game sale and therefore how much they need to be profitable. Pachter brings a different view point in his latest episode of "Pach Attack" which to me sounds much more plausible.
http://www.gametrailers.com/video/episode-111-pach-attack/64278
According to Pachter the 60 dollars you pay goes like this:
12 goes to the retailer
another 12 goes to the console manufacturer
and the remaining 36 goes to the publisher
The developer's costs are fixed and are paid by the publisher up front. So the publisher eats the initial 10 milllion or whatever cost for development as well as whatever marketing costs they decide to spend and then will not start seeing a profit on their investment until the development (R & D) and the marketing costs are paid off by the 36 dollars per game sale.
I'm curious what others think. Does this model make more sense than the idea that a certain amount of money from each game sale goes to the developer? Obviously in this set up the developer would have a low amount of financial risk, but if their game failed to make the publisher an acceptable amount of profit they would most likely have trouble finding funding for later games.
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