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Forums - Gaming - CS/mario kart actually harder than UT/gran tourismo?!?!

vlad321 said:
aragod said:
vlad321 said:
aragod said:
vlad321 said:
 

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.

CS only remains because it's noob friendly. Just like any modern game. However saying that Q3 somehow exists more than UT is just laughable. The community around UT has created so much more than the community for Q that is clearly shows support for UT. UT basically far outpaces Q in absolutely anything. I also know you can set the speed to anything, you can do so in UT as well, but I am talking about the default speed.

Yeah what ever... You are so delusional that trying to argue with you is complete waste of time. In the end, noob friendly game is alive and kicking after 10 years and is the only FPS to hold interest of both progamers and media, becoming a unchallanged legend of it's genre, while UT2004 was in the spotlight only in the year of it's release, forgoten one year later with whitdrawal from all major progaming events.

You seem to be delusional. First of all Quake has not been mentioned in the media for many many years while UT2004 still makes mentiones. Second, there are far more modders for UT than there are for Quake with more content being released as well. The only reason Quake got a small boost was because of Quake Live last year, and that's it. UT2004 tournaments are still upheld in LAN parties, not Quake 3. SO i don't know which rock you have been living under, but you need to stop deluding yourself.

I wasn't comparing Q3 to UT2004, but noob friendly CS to UT. Anyway I just went through my old WCG videos and comparing speed of Q3 + 4 vs UT2004, UT does look like a snail compared to Quake. So so so slow. Both UT and Quake are beeing played at LANs, but not a big official progaming events.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

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aragod said:
vlad321 said:
aragod said:

Yeah what ever... You are so delusional that trying to argue with you is complete waste of time. In the end, noob friendly game is alive and kicking after 10 years and is the only FPS to hold interest of both progamers and media, becoming a unchallanged legend of it's genre, while UT2004 was in the spotlight only in the year of it's release, forgoten one year later with whitdrawal from all major progaming events.

You seem to be delusional. First of all Quake has not been mentioned in the media for many many years while UT2004 still makes mentiones. Second, there are far more modders for UT than there are for Quake with more content being released as well. The only reason Quake got a small boost was because of Quake Live last year, and that's it. UT2004 tournaments are still upheld in LAN parties, not Quake 3. SO i don't know which rock you have been living under, but you need to stop deluding yourself.

I wasn't comparing Q3 to UT2004, but noob friendly CS to UT. Anyway I just went through my old WCG videos and comparing speed of Q3 + 4 vs UT2004, UT does look like a snail compared to Quake. So so so slow. Both UT and Quake are beeing played at LANs, but not a big official progaming events.

Thought you were talking Quake, sorry. But of course CS will be still in media and places, because it's noob friendly more people can just play it and get less people get discouraged to just drop the game. Noob games are just more popular, as shown by any shooter in the past 6 years.

Quake is only faster for moving through the level because of the hopping. However in actual battle, as you know, hopping is a sure way to get you killed unless you are running. Meanwhile UT is much much faster than Quake when it comes to a shootout, but much slower in navigating a level. Since the navigation of a level really doesn't matter since levels are buiolt around the speed of navigation, UT wins. It's much harder to nail a person in UT than it is in the slow Quake.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
aragod said:
vlad321 said:
aragod said:
 

Yeah what ever... You are so delusional that trying to argue with you is complete waste of time. In the end, noob friendly game is alive and kicking after 10 years and is the only FPS to hold interest of both progamers and media, becoming a unchallanged legend of it's genre, while UT2004 was in the spotlight only in the year of it's release, forgoten one year later with whitdrawal from all major progaming events.

You seem to be delusional. First of all Quake has not been mentioned in the media for many many years while UT2004 still makes mentiones. Second, there are far more modders for UT than there are for Quake with more content being released as well. The only reason Quake got a small boost was because of Quake Live last year, and that's it. UT2004 tournaments are still upheld in LAN parties, not Quake 3. SO i don't know which rock you have been living under, but you need to stop deluding yourself.

I wasn't comparing Q3 to UT2004, but noob friendly CS to UT. Anyway I just went through my old WCG videos and comparing speed of Q3 + 4 vs UT2004, UT does look like a snail compared to Quake. So so so slow. Both UT and Quake are beeing played at LANs, but not a big official progaming events.

Thought you were talking Quake, sorry. But of course CS will be still in media and places, because it's noob friendly more people can just play it and get less people get discouraged to just drop the game. Noob games are just more popular, as shown by any shooter in the past 6 years.

Quake is only faster for moving through the level because of the hopping. However in actual battle, as you know, hopping is a sure way to get you killed unless you are running. Meanwhile UT is much much faster than Quake when it comes to a shootout, but much slower in navigating a level. Since the navigation of a level really doesn't matter since levels are buiolt around the speed of navigation, UT wins. It's much harder to nail a person in UT than it is in the slow Quake.

Quake is mostly a position war, holding the right place on the map can earn you victory. But the magic and reason why Quake was more popular amongst both gamers and media was the speed at which the match flows. And yes, hoping and the movement altogather is the reason. UT is slower than Q, I really can't accept what you're trying to say.

And to CS beeing noob friendly, explain to me, why it's still the most popular multiplayer shooter in the world? Why the community is still going strong with so many newer games around and why UT and Q died when they have basicaly zero competetion?



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

vlad321 said:
aragod said:
vlad321 said:
 

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.

CS only remains because it's noob friendly. Just like any modern game. However saying that Q3 somehow exists more than UT is just laughable. The community around UT has created so much more than the community for Q that is clearly shows support for UT. UT basically far outpaces Q in absolutely anything. I also know you can set the speed to anything, you can do so in UT as well, but I am talking about the default speed.

UT2k4 last I remember was just barely surviving only because of TAM, and the community didn't help keep UT alive - especially the old schoolers on prounreal who took every opportunity to remind everyone that UT was a dead game.  Epic's nonexistant support also made sure it stayed dead.  The community had to come in with UTComp because the game was barely playable out of the box.  UT3 is basically dead.

So yeah, UT had its fans but the game is dead - which a lot of it had to do with Epic themselves.

As for speed, it doesn't help fighting much in UT2k4 when a lot of matches ended up being +back w/shield out anyways.  Probably different in UT.



aragod said:
vlad321 said:

Thought you were talking Quake, sorry. But of course CS will be still in media and places, because it's noob friendly more people can just play it and get less people get discouraged to just drop the game. Noob games are just more popular, as shown by any shooter in the past 6 years.

Quake is only faster for moving through the level because of the hopping. However in actual battle, as you know, hopping is a sure way to get you killed unless you are running. Meanwhile UT is much much faster than Quake when it comes to a shootout, but much slower in navigating a level. Since the navigation of a level really doesn't matter since levels are buiolt around the speed of navigation, UT wins. It's much harder to nail a person in UT than it is in the slow Quake.

Quake is mostly a position war, holding the right place on the map can earn you victory. But the magic and reason why Quake was more popular amongst both gamers and media was the speed at which the match flows. And yes, hoping and the movement altogather is the reason. UT is slower than Q, I really can't accept what you're trying to say.

And to CS beeing noob friendly, explain to me, why it's still the most popular multiplayer shooter in the world? Why the community is still going strong with so many newer games around and why UT and Q died when they have basicaly zero competetion?

See, in UT position didn't matter, just as long as you were in the right place at the right time to collect a shield or DD. When it comes to the actual shooting and dodging however, UT is much more dynamic and much faster than Q.

As to CS, the same reason Halo is so popular. More people can play it, there hasn't been a sequel, and the chobs that have been playing it for 10 years are used to it. As I said before even the biggest noob can get lucky and do well some rounds. There is no such thing in Q or UT, so all the noobs decided that they are better off leaving and playing a game where they can think of themselves as somewhat skillful, than stick around with Q and UT and have their faces pummeled in the ground nonstop. I mean, if I was a noob I'd have done the same so it's understandable.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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RolStoppable said:
@Kenryoku

It wasn't too long ago that I played MK64. The AI often times get artificial boosts, going for several seconds at mushroom speed despite having a banana peel as their item. That's especially common during the end of the race.

I don't have any noteworthy problems to win all Grand Prix races in MK DS and Wii all the time. It's not that hard to pull away of the bulk and blue shells aren't an issue.

This once again leads me to the conclusion that certain people aren't good in MK Wii simply because they insist on playing it like MK 64 instead of adapting to the new controls and mechanics. I say it at it is: You suck at the game if you can't dominate the AI. Especially when it comes to MK DS in which the cheap technique of snaking guarantees you the victory even if there are three blue shells coming in the final lap.

I never saw the AI do that in Mario Kart 64.  As I said, when you get far enough ahead in Mario Kart 64, you could stay in the lead without anyone catching up with you.  If they did, it would only because you missed a turn or slowed down.

As for me 'sucking', that's just your assessment.  Which I would like to clarify I learned all the standard controls and mechanics of the game just fine, or else I wouldn't have unlocked all the games content.  It still doesn't stop you from being hit by items multiple times in the lead (even when trailing an item) or the fact that you can go from 1st to 11th simply by getting the wrong item.  All of these are things that never happened in previous Mario Kart games.

But frankly, its not like I'm trying to be 'pro' at the game.  I'm just trying to point it out.  I was there first day when the game came out and was playing the game online for a good month, same as a lot of people.  These were complaints a lot of people had.  I was like you for a while and I shrugged off the idea that certain aspects of the game were broken and played through it.  But after long periods of play and tons of repetative experience with the game, both against the computer and online, I can't really come to any other conclusion.  The game has problems.  And I'm sorry if you really like the game and think you're really good at it and think I'm wrong about the games flaws but I'm just pointing out my experiences.  And no matter how often you win, it won't change my experiences.



Six upcoming games you should look into:

 

  

Well i will say this, you will get a ton of bs in cs. It has more hackers than any other game ive known. Auto shotties aint nub weps, awp whores are the ones i have hate for. Especially the ones who love to plant then find a nice lil camping spot. Even with all the bs that cs has, (well css is the one i play), its massively addicting and i just cant quit the damn game.



 

 

RolStoppable said:
@Kenryoku

If you press the right C button or whatever it is twice in MK 64, you get this nice graph that shows you how far apart all racers are. Now play a track like Wario Stadium on 150cc, take the shortcut only in lap 1 and you should see all AI drivers gradually catch up to you. Not that they'll come close anytime soon, but they sure make up a lot of their one minute deficit over the course of the race. More than a few mushrooms would allow them too.

Going from first to second to last place was also very much possible in previous MKs except SMK because it didn't have a massive amount of item boxes like the other games.

There's an easy way to see how good you really are at the game. We could just play against each other, one on one. No big influence of items, it would be almost solely about skill. Although it's possible that you barely played the game in two years, so you might be a little bit rusty. But the main point would be to show you that it's possible to be (much) faster than you imagined. I mean, you've claimed to have problems with the AI, you can't be that skilled.

Sorry, if that sounded condesceding, but what I try to say is that the problem lies mainly with you, not the game. Certainly, bad luck can ruin a race, but skill can reduce the chances for that to happen drastically. Unless you play against a whole group of equally skilled players, but that's pretty much impossible to happen in a random online race.

I think I'll pass.  Yes,  I haven't been playing the game much since launch, but also I don't need to be playing someone who keeps trying to goat me into a game by saying I suck at the game before hand.  Win or lose, its just a bad sign for me in the end.



Six upcoming games you should look into: