aragod said:
Quake is mostly a position war, holding the right place on the map can earn you victory. But the magic and reason why Quake was more popular amongst both gamers and media was the speed at which the match flows. And yes, hoping and the movement altogather is the reason. UT is slower than Q, I really can't accept what you're trying to say. And to CS beeing noob friendly, explain to me, why it's still the most popular multiplayer shooter in the world? Why the community is still going strong with so many newer games around and why UT and Q died when they have basicaly zero competetion? |
See, in UT position didn't matter, just as long as you were in the right place at the right time to collect a shield or DD. When it comes to the actual shooting and dodging however, UT is much more dynamic and much faster than Q.
As to CS, the same reason Halo is so popular. More people can play it, there hasn't been a sequel, and the chobs that have been playing it for 10 years are used to it. As I said before even the biggest noob can get lucky and do well some rounds. There is no such thing in Q or UT, so all the noobs decided that they are better off leaving and playing a game where they can think of themselves as somewhat skillful, than stick around with Q and UT and have their faces pummeled in the ground nonstop. I mean, if I was a noob I'd have done the same so it's understandable.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








