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vlad321 said:
aragod said:
vlad321 said:
aragod said:
 

Yeah what ever... You are so delusional that trying to argue with you is complete waste of time. In the end, noob friendly game is alive and kicking after 10 years and is the only FPS to hold interest of both progamers and media, becoming a unchallanged legend of it's genre, while UT2004 was in the spotlight only in the year of it's release, forgoten one year later with whitdrawal from all major progaming events.

You seem to be delusional. First of all Quake has not been mentioned in the media for many many years while UT2004 still makes mentiones. Second, there are far more modders for UT than there are for Quake with more content being released as well. The only reason Quake got a small boost was because of Quake Live last year, and that's it. UT2004 tournaments are still upheld in LAN parties, not Quake 3. SO i don't know which rock you have been living under, but you need to stop deluding yourself.

I wasn't comparing Q3 to UT2004, but noob friendly CS to UT. Anyway I just went through my old WCG videos and comparing speed of Q3 + 4 vs UT2004, UT does look like a snail compared to Quake. So so so slow. Both UT and Quake are beeing played at LANs, but not a big official progaming events.

Thought you were talking Quake, sorry. But of course CS will be still in media and places, because it's noob friendly more people can just play it and get less people get discouraged to just drop the game. Noob games are just more popular, as shown by any shooter in the past 6 years.

Quake is only faster for moving through the level because of the hopping. However in actual battle, as you know, hopping is a sure way to get you killed unless you are running. Meanwhile UT is much much faster than Quake when it comes to a shootout, but much slower in navigating a level. Since the navigation of a level really doesn't matter since levels are buiolt around the speed of navigation, UT wins. It's much harder to nail a person in UT than it is in the slow Quake.

Quake is mostly a position war, holding the right place on the map can earn you victory. But the magic and reason why Quake was more popular amongst both gamers and media was the speed at which the match flows. And yes, hoping and the movement altogather is the reason. UT is slower than Q, I really can't accept what you're trying to say.

And to CS beeing noob friendly, explain to me, why it's still the most popular multiplayer shooter in the world? Why the community is still going strong with so many newer games around and why UT and Q died when they have basicaly zero competetion?



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising