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vlad321 said:
aragod said:
vlad321 said:
 

Yes see, even in the random pubs of CS I can't pull off shit like that. I can't just pick up the rocket launcher or flak cannon and end up near the top right off the bat the way you can do in CS.

Also I am sorry but UT is the definitive skill yardstick, specifically UT2004 where everything is retardedly fast. Q3 was close second, and the CS a far far third. And all of those 3 are a speck in the horizon compared to shooters post-Xbox.

I'm not going to argue why Q3 > UT, or why CS > UT. I don't need to, popularity of these games and onoing progaming community shown the "finger" to Unreal Tournament years ago. It might be news for you, but in Q3 you could set up the speed of the game to pretty much anything you wanted. Even Painkiller was better than UT and it was a poor spinoff.

CS only remains because it's noob friendly. Just like any modern game. However saying that Q3 somehow exists more than UT is just laughable. The community around UT has created so much more than the community for Q that is clearly shows support for UT. UT basically far outpaces Q in absolutely anything. I also know you can set the speed to anything, you can do so in UT as well, but I am talking about the default speed.

UT2k4 last I remember was just barely surviving only because of TAM, and the community didn't help keep UT alive - especially the old schoolers on prounreal who took every opportunity to remind everyone that UT was a dead game.  Epic's nonexistant support also made sure it stayed dead.  The community had to come in with UTComp because the game was barely playable out of the box.  UT3 is basically dead.

So yeah, UT had its fans but the game is dead - which a lot of it had to do with Epic themselves.

As for speed, it doesn't help fighting much in UT2k4 when a lot of matches ended up being +back w/shield out anyways.  Probably different in UT.