pearljammer said:
MaxwellGT2000 said:
Very good point about GT, honestly I have my PS1 copy, not really played the series since but when you think of a Sony game dominating a genre that would be it. I'm not sure about singing games especially when you think that's apart of Rock Band and Guitar Hero now, even then it's hard for me to give them the clear win.
Adventure is a strong point for them its true, but at least for me, they have yet to perfect it (though I've been playing SotC which is pretty awesome), but you look at things like Uncharted 1&2 and while they're really good story, graphics, and gameplay it lacked the real adventure feel to me like the original Tomb Raiders had, basically because Uncharted is fairly linear and the things you have to find are almost given to you, adventure is supposed to be venturing into the unknown and finding cool things along the way, like a secret passage that gives you a badass item.
My idea of domination though is not only scores, but a mixture of sales, scores, fans, popularity, etc. and if you want to talk the adventure genre, no one can deny that Zelda just rules that, its got the sales, its always getting big marks, and when you ask the average joe to tell you the one adventure game he knows/wants/likes/played it'll likely be Zelda, ask a more avid gamer and you get more diverse responses like your uncharted, MGS, or SotC.
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I would hope most of us are going under presumption of such. We'd all place our own values differently and would likely base our answer accordingly. For me, it'd be my own personal experience as well as peer respect among the development community as the leading indications... I suppose what I'm trying to say is that I thought of this as solely being a measure of percieved mastery in respected genres as opposed to an accumulation of criteria.
That is to say, I think of it unlike how Football dominates the ratings on Superbowl Sunday and more akin to how Earthbound (just an example, I know you're a big fan) dominates the RPG scene.
Under those criteria, I think SotC could easily stand toe-to-toe with any adventure game.
About Singstar: I agree. I may have been a bit too far reaching (or rooting!) for that one. It's one hell of an additcting game.
With Uncharted, I've always thought of them as more action-oriented than adventure. They certainly don't make for great adventure games.
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Yeah, SotC is great, I still think it has one problem that bugs me which is the way the world of ICO seems rather lifeless, I know there's people, I know its a real artistic game, its simply beautiful in both graphics, style, and story (both games not just SotC), but both games just lack that life and that effects my feeling of adventure. (I know quite a few that would probably say that would ruin the theme, and it wouldn't be the same game, and they'd be right, but its how I feel, I just think that you balance a living world and make it beautiful in many ways)
For the Earthbound thing, yeah it dominates my view of what an amazing game is, and what RPGs can be, but my view of dominating is, when you think of said company you automatically think of one genre/game style/IP that just dominates, its like the first thought, and I know Earthbound isn't going to be really anyone's hell when I think of Nintendo I will think Mario before I think Ness, now bring up RPGs and its a different subject.
As for Uncharted, yeah it is an action adventure, but my definition of action adventure has always been things like Zelda and older Tomb Raider games, Zelda has a TON of both action parts and adventure, without being linear (you have to go one path in the story but you can stop by Zora lake just about any time you know), and then you have Tomb Raider which Uncharted feels a lot like, but Tomb Raider in its prime, had the action gunplay, but when you went exploring you felt like you were in a old building and whatever they put there that they didn't want you to get YOU WEREN'T GETTING IT at least not that easy, but in Uncharted its like oh just follow that wire to the box you're supposed to flip the switch on.
Giving it to the player does up its appeal to more players, but I'm old school, I like a game that takes a while to beat, maybe a friend to tell me what I'm missing, or hell play it together to find little secrets. To me thats a major part of gaming that has really been missing from games this gen, hell that problem started last gen, you have 6 hour long games with not a lot to go back and do, you have this B movie experience, because many games just want to be a movie, and then its over and its like oh that was cool lets get the next game just like that. Note I do believe Uncharted really feels like Indiana Jones and could pass for that quality, but those movies also played on cheese for humor, and never been the best written movies, but the entertainment value is top notch and thats what Uncharted really hits out of the park, if that makes sense to you.