Note ( please note that i did not post this to start system war i just saw this on N4g so i thought i would post it this is not ment to start anything so please note that)
Killzone 2 Has 72% More Head Polygon Count than Halo: Reach
http://www.split-screen.com/2010/02/28/killzone-2-has-72-more-head-polygon-count-than-halo-reach/
Filed under: Gaming News and Reportage
There have been numerous visual comparisons between Bungie’s upcoming Halo: Reach and Guerrilla Games’ Killzone 2. Now it’s time to let the numbers do the talking and tell you for real which game looks better.
Victor Zuylen over at Killzone.com posted as far back as 2008 about the evolution of Rico Velasquez, an ISA sergeant in Killzone 2. He talks about the exact amount of design changes and rendering Rico underwent, before the final Killzone 2 version was done. His article contained this statement:
“Rico’s new, close-cropped head is comprised of over 4600 polygons, whereas in Killzone 1 it consisted of only 1800 polygons.”
We did some snooping and discovered some 3D character art by Gary Huang for Bungie’s Halo: Reach, which he’s been working on since January 2010 – and they look exactly like the same renders for the futuristic foot soldiers that Bungie has put up online as being featured in Reach. The head’s polygon count? A mere 1300 for the “hi-res” model. As added proof, the hi-res pictures are named “Ingame” and “realtime”, showing that they are indeed the models used in Halo: Reach.
Doing a rough calculation, it seems Killzone 2’s head polygon count for Rico, with no helmet or visor, is roughly about 72% more than the number of polygons for the Reach’s futuristic soldier – that’s a difference of about 3300 polygons. Factoring in total body polygon count may bring the percentage difference down, but not by very much given the amount of detailing models in Killzone 2 carry compared to Reach. It actually seems that even Killzone 1 has a higher head polygon count than Reach, with 1800 to 1300.
You can view Huang’s concept art below and Rico’s final head model for Killzone 1 and 2.