jesus kung fu magic said:
Ive only played the ps3 demo (no tech problems) but while the full game may have had rediculous tech problems but ve heard since the patch released that it fixed most of the problems. Accessibility is the problem I had with GOW 1/2.....the combos were repetitive , there were barely any combos to speak of (the important ones were all automated like L1 and square) there wasnt any incentive to use the other weapons as their weaknesses were just stupid and each weapon had like 3 combos each , only area effect magic was useful like poseidens rage and chronos rage. |
Everything you've just described is what makes it accessible. Which is easier, learning ten specialised combos or 400 combos involving complicated button sequences, 90% of which you won't use?
What makes God of War appealing to many is that very fact: you aren't flooded with huge numbers of combos. The combos are easy to perform. The challenge comes from the stronger enemies; how you use the combos, how you move, block and evade; the timing.
This doesn't necessarily mean that it will sell gangbusters. It just means that people with no interest in other hack and slash, such as DMC and NG (like myself) could be huge fans of God of War, and while many of these people would already own PS3s, quite a few would not. And then there's the crowd who was spoilt for choice on the PS2 and never owned GoW1 or 2, but who see the trailers and advertising for God of War III, and it looks exciting, and they buy it.
That's enough for a 50-100k boost, I would say.