Kantor said:
Everything you've just described is what makes it accessible. Which is easier, learning ten specialised combos or 400 combos involving complicated button sequences, 90% of which you won't use? What makes God of War appealing to many is that very fact: you aren't flooded with huge numbers of combos. The combos are easy to perform. The challenge comes from the stronger enemies; how you use the combos, how you move, block and evade; the timing. This doesn't necessarily mean that it will sell gangbusters. It just means that people with no interest in other hack and slash, such as DMC and NG (like myself) could be huge fans of God of War, and while many of these people would already own PS3s, quite a few would not. And then there's the crowd who was spoilt for choice on the PS2 and never owned GoW1 or 2, but who see the trailers and advertising for God of War III, and it looks exciting, and they buy it. That's enough for a 50-100k boost, I would say. |
Before I start let me say that I actually like the GOW series as it is my second favourite games in hack n slash right after bayonetta and although I dont believe it will sell the amount of systems based on GOW 1/2 performance it will sell a little more than both of them though LTD.
Now back to what we were talking about......the accessibility you speak of really hinders a game with very limited replayability to begin with. If I go replay bayonetta right now I can tackle each level with a different weapon and different combo list with each weapon actually having some use.
Although alot of combos are in bayonetta , its not complicated to pull off from most of the combos and some youll find easier to pull off than others but its done in such an elegant way that by the end of the game you will have your own favourite weapon and have done about most the combos for that weapon at least once(they show you a tally in each loading screen) and still have more to discover that will make you go "wow I should have done that before". In GOW , I know everything I need to know about the combat system in 5 minutes and leaves no surprises later on.
In short bayonetta is as complicated as you make it , someone can play the game without playing a HnS in their life and still enjoy it as the elegant combat system and its epic single player will leave you wanting more. In GOW , there is no incentive to play the game again as youve done everything there is to do in it and seen everything there is to see in it in the first 5 minutes.
N64 is the ONLY console of the fifth generation!!!