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Forums - Sony Discussion - AMD Confirmed that PS5 will be using RDNA 2 GPU (the same like Xbox Series X)

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victor83fernandes said:
goopy20 said:
Pretty amazing. Looks like this is the first time in history consoles will launch that aren't dated as soon as they hit the market. Will be interesting to see what the minimum pc requirements will be for the next gen multiplatform games.

Because this is the first time in history that a pro version is released alongside the base model. The best we had previous generations was bigger hard drives, but never extra graphics power.

But the base consoles will definitely be dated by January compared to PC.

But that's not a bad thing, that's actually amazing for the price, and we really do not need more than 9TF for gaming, because consoles get better optimization, imagine 12 TF, that's more than 10x the power of a ps4, a console that has Horizon, uncharted 4, Spiderman, God of war, no one needs more than 10x that power.

Yeah, it kinda looks like it. Haven't heard anything about Lockhart anymore, but wouldn't surprise me if that will be MS's base console. My guess is that most developers will go with ps5 as the base platform so 9Tf is still pretty amazing. I'm sure Pc will catch up quickly when AMD and Nvidia release their new gpu's. However, it's not just the gpu that will need upgrading this time around. Not many people have a 1tb SSD, which apparently works a bit different than the regular SSD's we see in pc's nowadays and will probably require a pci-e 4.0 mobo. Me for one am also still rocking a i5 8400, and I bought my pc like 8 months ago...  



goopy20 said:
victor83fernandes said:

Because this is the first time in history that a pro version is released alongside the base model. The best we had previous generations was bigger hard drives, but never extra graphics power.

But the base consoles will definitely be dated by January compared to PC.

But that's not a bad thing, that's actually amazing for the price, and we really do not need more than 9TF for gaming, because consoles get better optimization, imagine 12 TF, that's more than 10x the power of a ps4, a console that has Horizon, uncharted 4, Spiderman, God of war, no one needs more than 10x that power.

Yeah, it kinda looks like it. Haven't heard anything about Lockhart anymore, but wouldn't surprise me if that will be MS's base console. My guess is that most developers will go with ps5 as the base platform so 9Tf is still pretty amazing. I'm sure Pc will catch up quickly when AMD and Nvidia release their new gpu's. However, it's not just the gpu that will need upgrading this time around. Not many people have a 1tb SSD, which apparently works a bit different than the regular SSD's we see in pc's nowadays and will probably require a pci-e 4.0 mobo. Me for one am also still rocking a i5 8400, and I bought my pc like 8 months ago...  

None of what you said has any basis in reality. Will you please stop spreading this nonsense about supposed PC requirements?



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Pemalite said:
thismeintiel said:
Well, this proves that the old 9.2 Tflops Github leak is just that, old, as that was Navi 10.

I feel people place to much emphasis on leaks and teraflops...

This. Teraflops is not a measurement of how good a GPU is. 

Series X has 12 Tflops, the RTX 2080ti has 13.45 and costs £1250. Which is twice would be twice the price of the entire system. There's absolutely no way the two will be comparable. 



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ArchangelMadzz said:
Pemalite said:

I feel people place to much emphasis on leaks and teraflops...

This. Teraflops is not a measurement of how good a GPU is. 

Series X has 12 Tflops, the RTX 2080ti has 13.45 and costs £1250. Which is twice would be twice the price of the entire system.
There's absolutely no way the two will be comparable. 

Part of the reason 2080ti is so expensive is because its overpriced for its performance.
Nvidia has the "performance crown" so it milks to the top of the line segment (your paying more than you should for its performance).

Another reason is because its on 12nm and has a huge die size.

Note : this isnt the same as me, saying that a 600$ console will beat a 2080ti. I'm just saying your reasoning isnt very good, its a bad argument.

*edit:
It'll be fun to see how close a 600$ 7nm console, can come to a 12nm 2080ti (currently ~1200$).
consoles usually punch above their weight, so I think the differnces wouldnt be to big, if the xbox series x is really 12 TF.

Last edited by JRPGfan - on 07 March 2020

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vivster said:
goopy20 said:

Yeah, it kinda looks like it. Haven't heard anything about Lockhart anymore, but wouldn't surprise me if that will be MS's base console. My guess is that most developers will go with ps5 as the base platform so 9Tf is still pretty amazing. I'm sure Pc will catch up quickly when AMD and Nvidia release their new gpu's. However, it's not just the gpu that will need upgrading this time around. Not many people have a 1tb SSD, which apparently works a bit different than the regular SSD's we see in pc's nowadays and will probably require a pci-e 4.0 mobo. Me for one am also still rocking a i5 8400, and I bought my pc like 8 months ago...  

None of what you said has any basis in reality. Will you please stop spreading this nonsense about supposed PC requirements?

I don't know what you mean, are you saying pc requirements will be the same as they're now when next gen games come out? 



zero129 said:
goopy20 said:

I don't know what you mean, are you saying pc requirements will be the same as they're now when next gen games come out? 

Im pretty sure what his saying (And anyone who knows anything about PC gaming will know this) they wont be as high as you seem to think they will.

Next gen something like Ray Tracing will be a pretty big thing. Developers are basically calling it the holy grail of game development and for the first time ever, they will be able to take full advantage of it. Now, call me crazy but I don't think many people have a gpu that even supports ray tracing. The new SSD tech can also be a issue since HDD is still pretty standard on the average pc. https://www.pcgamesn.com/sony-ps5-ssd-console-pc-port-doom

In any case, recommended pc requirements will surely go up to match what's in these next gen consoles. But the good thing is that it will likely become a lot more affordable once Nvidia and AMD launch their new gpu's.



zero129 said:
goopy20 said:

Next gen something like Ray Tracing will be a pretty big thing. Developers are basically calling it the holy grail of game development and for the first time ever, they will be able to take full advantage of it. Now, call me crazy but I don't think many people have a gpu that even supports ray tracing. The new SSD tech can also be a issue since HDD is still pretty standard on the average pc. https://www.pcgamesn.com/sony-ps5-ssd-console-pc-port-doom

In any case, recommended pc requirements will surely go up to match what's in these next gen consoles. But the good thing is that it will likely become a lot more affordable once Nvidia and AMD launch their new gpu's.

Its been explained to you in 2 other threads now and how you still dont get it and keep trying to argue with people who clearly know about PC hardware and how engines scales.

Clearly you dont know anything about PC hardware or how engines scales so maybe it would suit you better to at least try to listen to people who do.

People wont need RTX cards for nextgen ports, Ray Tracing will be just like today on PC and will only work for people who have an RTX card but once again wont be needed,. Every Engine thats out today are great at scaling for hardware up and down.

Same with SSD's people honestly wont need them but if they have them then great. Its called minimum specs for a reason.

Minimum PC specs will go up but no where near what your thinking where people will need an RTX 2X series etc to play them.

I've been gaming on pc almost my whole life, trust me I know how scaling works. What you have to understand about Ray tracing is that it's not some new tech that developers have to learn before we'll see it in a lot of games. In fact, it should make things a lot easier for developers who will no longer have to use complicated "tricks" for the lighting in their games. It's something completely different with the RTX on/off stuff we're seeing now on pc, as those games were never designed with real time Ray Tracing in mind. With the SSD tech it's the same thing. It's not just there to cut loading times, it's also to make things easier for developers who will no longer have to hide loading screens behind corridors. It's a complete game changer for core level design and it should be pretty apparent in open world games and how you can move around in them.

I'm not saying that not having Ray Tracing and SSD makes it impossible to port next gen games to pc. But you can't just slide a graphics setting and expect it to work on lower spec pc's either. It will take some effort from developers and that level of expectation is always dangerous. Just look at what happened with the pc version of Arkham Knights and how many bad pc ports we're still seeing now. Most major developer tend to build their games with console specs in mind and if it doesn't perform well on the average pc, they don't seem to care much at all.

My bet is that when next gen starts it won't be so much about if you have a good videocard, it will be a lot more important if you have a good Ray Tracing card, as RT will no doubt become the norm. The regular RTX2060 sucks at Ray Tracing so I don't think that will cut it. But depending on how AMD's ray tracing performs, a RTX2070 or above should be ok for 1080p. Maybe that sounds absurd now, but they're saying the RTX3080 will be 33Tfops with much better RT performance, and I'm betting the RTX3060 will already play next gen games at native 4k and 60fps. One thing I do know for sure, though, is that the days of playing everything on ultra settings on my trusty GTX1060 will be over.  



JRPGfan said:
ArchangelMadzz said:

This. Teraflops is not a measurement of how good a GPU is. 

Series X has 12 Tflops, the RTX 2080ti has 13.45 and costs £1250. Which is twice would be twice the price of the entire system.
There's absolutely no way the two will be comparable. 

Part of the reason 2080ti is so expensive is because its overpriced for its performance.
Nvidia has the "performance crown" so it milks to the top of the line segment (your paying more than you should for its performance).

Another reason is because its on 12nm and has a huge die size.

Note : this isnt the same as me, saying that a 600$ console will beat a 2080ti. I'm just saying your reasoning isnt very good, its a bad argument.

*edit:
It'll be fun to see how close a 600$ 7nm console, can come to a 12nm 2080ti (currently ~1200$).
consoles usually punch above their weight, so I think the differnces wouldnt be to big, if the xbox series x is really 12 TF.

Of course it's overpriced for it's performance.

I'll edit the argument a bit.

RTX 2080ti is 13.45Tfops, RX Vega 64 is 12.66Tflops, less than 1 tflop difference, yet it isn't as good performance wise as an RTX 2060 which is 7.2 Tflops.

So there we have an example of an AMD GPU Having 12 and a half Tflops, yet can barely keep up with a 7.2 Tflop, Nvidia chip.



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zero129 said:
goopy20 said:

1. I've been gaming on pc almost my whole life, trust me I know how scaling works. 2.What you have to understand about Ray tracing is that it's not some new tech that developers have to learn before we'll see it in a lot of games. In fact, it should make things a lot easier for developers who will no longer have to use complicated "tricks" for the lighting in their games. It's something completely different with the RTX on/off stuff we're seeing now on pc, as those games were never designed with real time Ray Tracing in mind. With the SSD tech it's the same thing. It's not just there to cut loading times, it's also to make things easier for developers who will no longer have to hide loading screens behind corridors. It's a complete game changer for core level design and it should be pretty apparent in open world games and how you can move around in them.

I'm not saying that not having Ray Tracing and SSD makes it impossible to port next gen games to pc. But you can't just slide a graphics setting and expect it to work on lower spec pc's either. It will take some effort from developers and that level of expectation is always dangerous. Just look at what happened with the pc version of Arkham Knights and how many bad pc ports we're still seeing now. Most major developer tend to build their games with console specs in mind and if it doesn't perform well on the average pc, they don't seem to care much at all.

My bet is that when next gen starts it won't be so much about if you have a good videocard, it will be a lot more important if you have a good Ray Tracing card, as RT will no doubt become the norm. The regular RTX2060 sucks at Ray Tracing so I don't think that will cut it. But depending on how AMD's ray tracing performs, a RTX2070 or above should be ok for 1080p. Maybe that sounds absurd now, but they're saying the RTX3080 will be 33Tfops with much better RT performance, and I'm betting the RTX3060 will already play next gen games at native 4k and 60fps. One thing I do know for sure, though, is that the days of playing 3.everything on ultra settings on my trusty GTX1060 will be over.  

1. You honestly dont seem like it with the way you talk its as if you dont understand at all no matter how many times its been explained to you, Or you do and are just stealth trolling the best way you can by trying to make it look like PC and Xbox (Going by the other two threads) is going to have some kind of hard time against PS5, and Lets not try hide your true agenda any more.

2. No where did i say it was, but trust me every game that's multi plat for the next few years or more will have the option to turn it off.

3. Minimum specs, what part of this do you not get?, You cant run any current RT game on ultra settings on your Geforce 1060 has it is but you will still be able to run them.

Like i said the minimum specs for next-gen multi plat games will not be a RTX2XX or equal card.

How are you going to turn RT off when we get games that are build from the ground up around it and use it as a gameplay mechanic? Currently, we don't have RT games, we just have RTX support for some titles that add some reflections and shadows to already existing games. Here's a simple example of what developers can do when they can actually use it as a gameplay mechanic: https://www.youtube.com/watch?v=IXwjwqAw3js

The minimum requirements will depend on if a developer chooses to make full use of the next gen hardware or not. But since RT and the SSD tech actually make game design easier, I don't see any reason why developers wouldn't be taking full advantage of it from the start. Unless they're making cross-gen games, that is.

Also, I never said next gen consoles will hurt pc gaming, in fact it will be great for it. Who doesn't want to see games take a generational leap, instead of playing the same ol' games we've been playing for 7 years now at 120fps and 4k? If that means I will finally have a reason to upgrade my GTX1060, I will be more than happy to do so.

Last edited by goopy20 - on 08 March 2020